Age | Commit message (Collapse) | Author |
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over a road/tram
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track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
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always have the tendancy to backfire?
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they are already built for another type.
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adding/removing roadtypes.
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bridges.
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foundation of the opposite roadtype.
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vice versa (spotted by Desolator)
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Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
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you own the tram bits and the town owns the road.
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causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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(2.5 years) at stations.
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side of a depot.
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'finishing' the turn.
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just behind another vehicle.
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catalan - 34 fixed, 15 changed by arnaullv (49)
italian - 2 fixed by lorenzodv (2)
romanian - 12 fixed, 11 changed by CrystyB (23)
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updates.
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road types on a single tile.
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american - 2 fixed by WhiteRabbit (2)
brazilian_portuguese - 9 fixed by tucalipe (9)
bulgarian - 30 fixed by thetitan (30)
czech - 34 fixed by Hadez (34)
dutch - 2 fixed by habell (2)
french - 2 fixed, 12 changed by glx (14)
hungarian - 2 fixed by miham (2)
japanese - 34 fixed, 8 changed by ickoonite (42)
russian - 42 fixed by HMage (42)
slovak - 9 fixed by lengyel (9)
turkish - 25 fixed by jnmbk (25)
ukrainian - 34 fixed by mad (34)
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road types.
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industry tiles specs
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stations by holding down control. Based on a patch by Wolf01.
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scenario editor again.
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the 'default' group.
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the specific variable, not how it was highlighted.
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area and what to do with it afterwards.
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