Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-01 | Update: Translations from eints | translators | |
czech: 1 change by LubosKolouch german: 18 changes by matthiasradde | |||
2020-09-30 | Update: Translations from eints | translators | |
german: 1 change by matthiasradde polish: 17 changes by yazalo | |||
2020-09-28 | Update: Translations from eints | translators | |
romanian: 7 changes by ALEX11BR portuguese (brazilian): 44 changes by Lucas559-noob | |||
2020-09-27 | Update: Translations from eints | translators | |
portuguese (brazilian): 22 changes by Lucas559-noob polish: 6 changes by pAter-exe | |||
2020-09-26 | Update: Translations from eints | translators | |
turkish: 28 changes by nullaf dutch: 1 change by rcpaul | |||
2020-09-26 | Update: Translations from eints | translators | |
german: 1 change by frosch123 | |||
2020-09-25 | Change: Service depot also reset breakdown chance. | Galigator | |
2020-09-25 | Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. ↵ | stormcone | |
(#8320) | |||
2020-09-25 | Codechange: Make codestyle for CMake files consistent for 'control' statements | Charles Pigott | |
2020-09-24 | Fix #8311, b98c7763de4: Industry probability at map generation was scaled ↵ | frosch | |
differently when set via property or callback. | |||
2020-09-24 | Feature: Make news and errors close hotkeys configurable | dP | |
2020-09-24 | Feature: Improve restart command | Berbe | |
When the restart command is issued, a normal map is always spawned. This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again. | |||
2020-09-24 | Fix 380fd8c: Only check houses for cargo when generating subsidies with towns | dP | |
2020-09-23 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 | |||
2020-09-02 | Update: Translations from eints | translators | |
ukrainian: 11 changes by Strategy | |||
2020-09-01 | Change: Use key names instead of characters in hotkey.cfg | dP | |
2020-08-30 | Update: Translations from eints | translators | |
catalan: 57 changes by juanjo | |||
2020-08-21 | Update: Translations from eints | translators | |
ukrainian: 18 changes by Strategy | |||
2020-08-13 | Fix: sprite preview in sprite aligner is too small with scaled UI | dP | |
2020-08-04 | Update: Translations from eints | translators | |
swedish: 1 change by Joel_A | |||
2020-07-28 | Change: Log when rejecting a TAR archive for extraction | Niels Martin Hansen | |
Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374> | |||
2020-07-27 | Fix: Properly invalidate mouse-over station coverage highlight (#8263) | Łukasz Hryniuk | |
2020-07-27 | Codechange #8258: Remove unused town cargo caches from the savegame | dP | |
2020-07-27 | Codechange: Spell 'Viewport' consistently | TechGeekNZ | |
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent. | |||
2020-07-27 | Fix: GCC warns about possibly uninitialized data in signal.cpp | TechGeekNZ | |
When compiling with '-Og', GCC warns about variables that are initialized by reference in the condition of a 'while' loop. This commit silences the warning by explicitly initializing the variables in question to their respective 'invalid value' markers, which will most likely be optimized out when the compiler realizes the values are never used. | |||
2020-07-25 | Update: Translations from eints | translators | |
french: 1 change by glx | |||
2020-07-24 | Update: Translations from eints | translators | |
belarusian: 35 changes by KorneySan | |||
2020-07-22 | Update: Translations from eints | translators | |
belarusian: 64 changes by KorneySan russian: 2 changes by KorneySan | |||
2020-07-21 | Update: Translations from eints | translators | |
belarusian: 11 changes by KorneySan | |||
2020-07-16 | Change: rewrote squirrel_export in CMake | glx | |
2020-07-16 | Change: rewrote generate_widget in CMake | glx | |
2020-07-15 | Feature: Center text and icons in the status bar vertically (#8273) | Pavel Stupnikov | |
2020-07-13 | Fix: Set invalid road and tram types for rail tunnel ends | dP | |
2020-07-12 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 | |||
2020-07-10 | Fix #7772: Show destination on mouseover when vehicle stopped (and not in depot) | Abdurrahmaan Iqbal | |
2020-07-10 | Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD | TrevorShelton | |
2020-07-10 | Change #8162: Conversion of Town Road, Impr. Error | TrevorShelton | |
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely. | |||
2020-07-09 | Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE | Jonathan G Rennison | |
NetworkTCPSocketHandler::SendPacket is not thread safe and may not be used concurrently from multiple threads without suitable locking | |||
2020-07-03 | Fix: Globally apply preprocessor directive coding style | TechGeekNZ | |
Global; except for the 32-bit SSE blitter, which has some #DEFINEs in not-very-nice places. | |||
2020-07-02 | Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype | stormcone | |
2020-07-01 | Update: Translations from eints | translators | |
czech: 3 changes by djst | |||
2020-06-28 | Change #8159: Remove now unused town cargo caches without bumping the ↵ | dP | |
savegame version | |||
2020-06-28 | Fix: Make subsidies scan tiles for town acceptance and production instead of ↵ | dP | |
using desync-prone town caches | |||
2020-06-28 | Revert #8157: Redundant change | dP | |
2020-06-28 | Add: [NewGRF] Industry behaviour flag to override second cargo production ↵ | Michael Lutz | |
clamping for water industries when using smooth economy. Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback. | |||
2020-06-28 | Fix: Incorrect save/load array size of Town::cargo_accepted | Jonathan G Rennison | |
In 11ab3c4e the number of cargo types was changed from 32 to 64. The save/load of Town::cargo_accepted was not updated, such that only half of the data structure is saved/loaded in savegame versions 199 to 218. Discard and regenerate data from all savegame versions prior to 219. | |||
2020-06-28 | Codechange: Move SlSkipBytes to saveload.h | Jonathan G Rennison | |
2020-06-28 | Fix #8131: small bridges also have pillars drawn | ilayaraja97 | |
2020-06-28 | Fix #8221: Missing specific error message for bridge too long (#8240) | TrevorShelton | |
2020-06-28 | Fix #8216: Don't show floating text on autoreplace if cost is 0 | Charles Pigott | |