Age | Commit message (Collapse) | Author |
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'<commitdate>-<branch>-g<shorthash><modified>'.
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Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action
This fixes #6652.
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supported.
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belarusian: 42 changes by KorneySan
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indonesian: 4 changes by fanioz
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welsh: 7 changes by kazzie
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bulgarian: 18 changes by kokobongo
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welsh: 9 changes by kazzie
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welsh: 2 changes by kazzie
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spanish (mexican): 1 change by Absay
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- nvar=0 is meant to return the calculated result.
- Missing references resolve to NULL and got identified with the default result.
- Missing 'break' broke overlapping cases.
- Splitting into non-overlapping cases could result in more than 256 cases.
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clipping of ships.
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functions.
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non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent.
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inlineable. Speedup sprite resolving by about 8 percent.
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sprite resolving by about 3 percent.
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subtracting reoccuring monthly costs. (Samu)
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samegame like the other mapgen settings, so restarting maps considers it. (Samu)
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rotation data (JGR)
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building lock.
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spanish (mexican): 2 changes by Absay
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greek: 1 change by Jubilee
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danish: 22 changes by Knogle
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korean: 1 change by telk5093
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portuguese: 2 changes by Samu
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spanish (mexican): 32 changes by Absay
portuguese: 41 changes by Samu
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spanish (mexican): 43 changes by Absay
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spanish (mexican): 10 changes by Absay
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norwegian (bokmal): 2 changes by Leifbk
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spanish (mexican): 1 change by Absay
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spanish (mexican): 2 changes by Absay
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spanish (mexican): 8 changes by Absay
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