Age | Commit message (Collapse) | Author |
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danish - 75 changes by Elyon
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next stopping station
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swedish - 5 changes by spacejens
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(non) animated sprites, so the least expensive variant can be chosen (MJP)
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to prevent unneeded execution of expensive code (MJP)
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later on (MJP)
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sse blitters (MJP)
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danish - 4 changes by Hatsen
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display amounts of cargo.
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it's only used there.
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translate StringIDs from the TextRefStack, instead of passing stuff via global vars.
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in the TextRefStack.
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GetErrorMessageFromLocationCallbackResult instead of the GRFID.
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array, before pushing NewGRF parameters to it.
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left space in the param array.
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for aircraft
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bulgarian - 69 changes by kokobongo
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swedish - 2 changes by spacejens
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korean - 6 changes by telk5093
portuguese - 1 changes by frosch
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brazilian_portuguese - 4 changes by Tucalipe
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variables in the SSE blitters (MJP)
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"remap" in the SSE2/SSSE3 blitters as well
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others (MJP)
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"everywhere"
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so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP)
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32bpp-sse4-anim blitter (MJP)
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exists before attempting trying to instantiate an instance
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With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
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With 32bpp base set about 40% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 8 and 1% of total run time
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With 32bpp base set about 35% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 6 and 1% of total run time
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With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
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