Age | Commit message (Collapse) | Author | |
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2021-02-13 | Codechange: [OSX] Split drawing into its own subview. | Michael Lutz | |
This allows the drawing backend code to be independent of any event or command handling. | |||
2021-02-13 | Codechange: [OSX] Drain autoreleased objects in each game loop cycle. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver. | Michael Lutz | |
2021-02-13 | Cleanup: [OSX] Doxygen comment style in video driver. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Inline some functions that are used in only one place. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Replace #define with modern code. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver. | Michael Lutz | |
2021-02-13 | Change: [OSX] Replace screen resolution list with suggested window sizes. | Michael Lutz | |
We never change the real screen resolution on OSX. As such, offering a list of resolutions is pointless. Instead of that, offer the user a list of commonly used window sizes up to the current screen size. | |||
2021-02-13 | Codechange: [OSX] There is only one subdriver left, remove virtual dispatch. | Michael Lutz | |
2021-02-13 | Codechange: Move Fontconfig-specific code to a seperate file. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Move OSX-specific font code to a separate file. | Michael Lutz | |
2021-02-13 | Codechange: [Win32] Move Win32-specific font code to a seperate file. | Michael Lutz | |
2021-02-13 | Codechange: Make OS font handle of the FontCache read-only. | Michael Lutz | |
2021-02-13 | Codechange: OS-specific data for font search is not used outside of searching. | Michael Lutz | |
2021-02-13 | Codechange: Remove all remaining uses of cpp_offset. | Michael Lutz | |
2021-02-13 | Codechange: Don't use cpp_offsetof in the save/load code. | Michael Lutz | |
Many of the member variables that are used in save/load are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function. Unfortunately, the trickery employed for saving linkgraph settings causes quite some clutter in the settings ini files. | |||
2021-02-13 | Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader. | Michael Lutz | |
Many of the member variables that are used in the oldloader are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function. | |||
2021-02-13 | Update: Translations from eints | translators | |
portuguese (brazilian): 36 changes by AKANexus | |||
2021-02-13 | Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' ↵ | SamuXarick | |
coordinate is negative | |||
2021-02-13 | Change: Use a more specific error message when attempting to bulldoze your ↵ | Charles Pigott | |
own HQ | |||
2021-02-13 | Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h | glx22 | |
2021-02-13 | Codechange: Implement a constructor for CurrencySpec | glx22 | |
2021-02-13 | Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle ↵ | Johannes E. Krause | |
structure (var 80+) are not implemented | |||
2021-02-12 | Update: Translations from eints | translators | |
spanish (mexican): 7 changes by absay dutch: 7 changes by Afoklala french: 7 changes by arikover | |||
2021-02-11 | Change: [SDL2] Remove unneeded delay of redrawing the screen | Patric Stout | |
In testing, I could find no reason why this statement is here. The comment is rather unclear (it states what it does, but not why it would be needed). This line of code was introduced with f4f40448, which gives no further insight on why it would be needed to have it here. As such, let's remove it and see if anyone else reports any problems with it. If so, this commit can be reverted and a more clear comment should be added what this line of code is dealing with (the WHY, not the WHAT). | |||
2021-02-11 | Codechange: [SDL2] Don't use globals if we can do with locals | Patric Stout | |
2021-02-11 | Codechange: [SDL2] Name paint function Paint(), like other drivers do | Patric Stout | |
This reduces confusion when reading different drivers. | |||
2021-02-11 | Fix 30e69c51: palette was not marked dirty when creating a new | Patric Stout | |
This means the code depended that the caller did this for us before MakePalette() is executed, which is neither a requirement nor a promise the code makes. | |||
2021-02-11 | Update: Translations from eints | translators | |
korean: 7 changes by telk5093 russian: 11 changes by Ln-Wolf finnish: 7 changes by hpiirai | |||
2021-02-10 | Feature: Remove all industries button in scenario editor (#8550) | Kuhnovic | |
2021-02-09 | Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660) | Loïc Guilloux | |
2021-02-08 | Fix: [Emscripten] open links in browser (#8655) | embeddedt | |
2021-02-08 | Fix: mention our websites with https:// (instead of http://) (#8657) | Patric Stout | |
It is 2021. Nobody should advertise http anymore. Not even us. | |||
2021-02-07 | Change: [CMake] Bump minimum version to 3.9 | glx22 | |
2021-02-07 | Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622) | Loïc Guilloux | |
2021-02-07 | Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651) | Matt Kimber | |
2021-02-06 | Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648) | Patric Stout | |
When the wayland SDL video driver is used, an EGL context is created in the main thread. It is not allowed to update this context from another thread, which is exactly what our draw-thread is trying. The other solution would be to move all of SDL into the draw-thread, but that would introduce a whole scala of different problems. The wayland SDL backend is significantly faster than the X11 SDL backend, but there is a performance hit nevertheless. | |||
2021-02-05 | Codechange: Apply coding style (#8640) | SamuXarick | |
* Fix: Missing or needed spaces * Codechange: Remove space * Codechange: Remove space * Codechange: More missing spaces * Codechange: Missing spaces * Codechange: Remove space * Codechange: Remove space | |||
2021-02-02 | Update: Translations from eints | translators | |
german: 4 changes by Wuzzy2 | |||
2021-02-02 | Fix: [CMake] Language files should depend on english.txt | glx22 | |
2021-02-01 | Update: Translations from eints | translators | |
estonian: 110 changes by siimsoni | |||
2021-01-31 | Update: Translations from eints | translators | |
estonian: 17 changes by siimsoni german: 410 changes by Wuzzy2 | |||
2021-01-31 | Fix 2db88953: default Network Server List sorter put compatible servers in ↵ | Patric Stout | |
wrong order (#8626) If a server is compatible, it falls back to sorting by clients. This used to be in reverse, so full servers are on top. With the codechange commit, this was removed by accident, and as such empty servers were on top. This is silly. | |||
2021-01-31 | Fix: don't walk out of the map when trying to build tunnels (#8600) | Tyler Trahan | |
2021-01-30 | Codechange: [SDL2] Use MakeDirty() to force a redraw | Patric Stout | |
The original code is "strictly correct", but just reads really weird, and we use MakeDirty() in several other places instead too. | |||
2021-01-30 | Codechange: [SDL2] Rework how palette is updated | Patric Stout | |
It now follows more what the Win32 driver does, and has far less exceptions and special casing. MakePalette creates the Palette and prepares surface. UpdatePalette updates the Palette. CheckPaletteAnim checks if UpdatePalette needs to be called and marks the whole screen dirty so DrawSurfaceToScreen will do a full redraw. | |||
2021-01-30 | Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does | Patric Stout | |
All SDL_NNN errors print SDL_GetError, except for this one place. | |||
2021-01-30 | Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface | Patric Stout | |
This makes the code a bit more readable, as both intentions are more clear, and there is less nesting in the main function. | |||
2021-01-30 | Codechange: [SDL2] reworked the different surfaces to make it more readable | Patric Stout | |
2021-01-30 | Codechange: [SDL2] Only prepare "caption" if you are going to us it | Patric Stout | |