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2019-06-25Update: Translations from eintstranslators
norwegian (bokmal): 25 changes by Leifbk
2019-06-23Update: Translations from eintstranslators
italian: 38 changes by lorenzodv
2019-06-17Update: Translations from eintstranslators
english (us): 38 changes by njn
2019-06-15Update: Translations from eintstranslators
croatian: 3 changes by VoyagerOne
2019-06-14Update: Translations from eintstranslators
hungarian: 3 changes by Brumi
2019-06-12Update: Translations from eintstranslators
korean: 3 changes by telk5093
2019-06-11Update: Translations from eintstranslators
czech: 48 changes by djst russian: 3 changes by Lone_Wolf
2019-06-10Update: Translations from eintstranslators
finnish: 3 changes by hpiirai dutch: 3 changes by JanWillem bulgarian: 54 changes by zhelyo french: 3 changes by glx
2019-06-09Add: Currency: NTD, CNY, HKDiigmir
2019-06-06Fix #7609: In the sprite aligner window the 'Reset relative' button crashes ↵stormcone
the game. The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function. And fix a "typo". :)
2019-06-03Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ↵glx22
(#7614)
2019-05-25Update: Translations from eintstranslators
finnish: 32 changes by hpiirai spanish (mexican): 16 changes by Absay
2019-05-23Update: Translations from eintstranslators
hungarian: 7 changes by Brumi
2019-05-23Fix #7600: Don't read uninitialised memory when parsing GS language files.Michael Lutz
2019-05-19Update: Translations from eintstranslators
croatian: 7 changes by VoyagerOne
2019-05-18Fix #7594: Max speed rendered incorrectly in road vehicle purchase window ↵Jonathan G Rennison
when using original acceleration model (#7597) An incorrect DParam index was used.
2019-05-16Update: Translations from eintstranslators
french: 7 changes by glx korean: 8 changes by telk5093
2019-05-15Codechange: catch script exceptions by referenceglx
2019-05-15Fix #7590: handle script exceptions during scanningglx
2019-05-15Fix #7590: decrement allocated_size in ScriptAllocator::Free()glx
2019-05-14Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not ↵Michael Lutz
using FreeType.
2019-05-14Add: [Win32] Support for loading fonts from a file for the GDI font renderer.Michael Lutz
2019-05-14Codechange: [Win32] Pass a native GDI font description around when we have ↵Michael Lutz
one, instead of repeatedly guessing the font.
2019-05-14Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵Michael Lutz
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
2019-05-14Codechange: Refactor the Freetype font cache into a generic part that does ↵Michael Lutz
not depend on Freetype and into one that does. This makes it easier to add other TrueType font rendering engines.
2019-05-13Update: Translations from eintstranslators
russian: 7 changes by Lone_Wolf
2019-05-13Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)PeterN
2019-05-11Update: Translations from eintstranslators
dutch: 7 changes by JanWillem
2019-05-11Add: Show memory allocations by GS and AI in framerate windowNiels Martin Hansen
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11Fix #7371: Avoid dependency on foundations of town tile during saveloadNiels Martin Hansen
2019-05-11Fix #7463: Promote scroll mode setting to basic category.Michael Lutz
2019-05-10Fix #7577: Check if linkgraph station index is valid before dereferencing. ↵PeterN
(#7583)
2019-05-10Fix #7576: Crash when destroying rail/tram crossing. (#7579)PeterN
2019-05-10Fix #7224: Drag and drop vehicle group creation does not work correctly.stormcone
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10Update: Translations from eintstranslators
norwegian (bokmal): 28 changes by Leifbk russian: 17 changes by Lone_Wolf korean: 14 changes by telk5093
2019-05-10Fix: ignore C++ standard library headers in depend (#7578)glx22
2019-05-09Update: Translations from eintstranslators
ukrainian: 11 changes by odisseus
2019-05-09Fix #7565: Incorrect cursor used for placing road/tram tunnels.peter1138
2019-05-07Update: Translations from eintstranslators
swedish: 31 changes by Joel_A dutch: 2 changes by JanWillem hungarian: 25 changes by Brumi
2019-05-05Update: Translations from eintstranslators
croatian: 25 changes by VoyagerOne
2019-05-05Change: Set default setting in server browser of "Advertised" to "Yes". (#7568)Corns McGowan
2019-05-04Cleanup: Remove unused string.peter1138
2019-05-04Change: Allow building road stops over self-owned one-way/blocked road.peter1138
2019-05-04Fix #7570: Show Github URL in the crashlog windowTransportman
2019-05-04Fix c02ef3e456: Incorrect order of road toolbar icons.peter1138
2019-05-04Remove: grow() helper functionglx
2019-05-04Codechange: replace grow() usage for MidiFileglx
2019-05-04Codechange: replace grow() usage in ↵glx
ClientNetworkContentSocketHandler::OnReceiveData()
2019-05-04Codechange: replace grow() usage in AllocateSound()glx