Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-23 | (svn r15556) -Change: don't temporary malloc+free when encoding sprites, ↵ | rubidium | |
just reuse the same piece of allocated memory for each encoding. | |||
2009-02-23 | (svn r15555) -Codechange: remove the mallocs + frees for temporary data from ↵ | rubidium | |
loading sprites. | |||
2009-02-23 | (svn r15554) -Fix: -v null crashing in 2051 due to trying to show the high ↵ | rubidium | |
score of the spectator. | |||
2009-02-22 | (svn r15553) -Update: WebTranslator2 update to 2009-02-22 18:58:31 | translators | |
french - 2 changed by belugas (2) japanese - 67 fixed by ickoonite (67) polish - 3 fixed by xaxa (3) spanish - 38 changed by erregerre (38) | |||
2009-02-22 | (svn r15552) -Fix (r15544): some compiler/OS combinations don't like closing ↵ | rubidium | |
the same FD twice and zlib's docs weren't very clear about whether it would close a FD it didn't open. | |||
2009-02-22 | (svn r15551) -Fix [FS#2656]: [NoAI] crash when setting a depot order to the ↵ | rubidium | |
southern part of a ship depot | |||
2009-02-21 | (svn r15550) -Fix [FS#2654]: bogus secondary error message when dynamiting ↵ | rubidium | |
industries/unmoveables; "X is in the way" isn't helpful at all in that case. | |||
2009-02-21 | (svn r15549) -Update: WebTranslator2 update to 2009-02-21 18:48:25 | translators | |
brazilian_portuguese - 5 changed by tucalipe (5) german - 7 changed by planetmaker (7) indonesian - 4 changed by fanioz (4) korean - 2 changed by darkttd (2) norwegian_nynorsk - 1 fixed, 7 changed by Thor (8) polish - 15 fixed by xaxa (11), coolik (4) romanian - 2 changed by kkmic (2) simplified_chinese - 3 fixed by ww9980 (3) spanish - 2 changed by eusebio (2) | |||
2009-02-21 | (svn r15548) -Fix: incorrect error message when removing non-existing ↵ | rubidium | |
diagonal rail (TRACK_X/Y) with the single directional rail tool (i.e. not autorail). | |||
2009-02-21 | (svn r15547) -Codechange: Eliminate all == and != comparisons between ↵ | frosch | |
v->cargo_cap and v->cargo.Count() to improve behaviour wrt. broken/incompatible grfs. | |||
2009-02-21 | (svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated ↵ | rubidium | |
servers/spectators. | |||
2009-02-21 | (svn r15545) -Fix [FS#2653]: if a buoy was placed directly in front of a ↵ | rubidium | |
dock, that dock was seen as a buoy and thus skipped once within 3 tiles. | |||
2009-02-21 | (svn r15544) -Fix [FS#2650]: extracting downloaded content didn't work for ↵ | rubidium | |
Windows if one uses a non-ASCII. | |||
2009-02-21 | (svn r15543) -Change: allow the default debug level of 6 for a dedicated ↵ | rubidium | |
server to be overriden by -d (if used after -D). | |||
2009-02-21 | (svn r15542) -Feature(ette): Support vehicle vars 0x47 and 0xF2 in purchase ↵ | frosch | |
list. | |||
2009-02-21 | (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵ | frosch | |
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36. | |||
2009-02-21 | (svn r15540) -Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be ↵ | frosch | |
skipped by 'continue'. | |||
2009-02-21 | (svn r15539) -Fix: If an aircraft cannot carry any available cargo, it ↵ | frosch | |
should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do. | |||
2009-02-21 | (svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when ↵ | yexo | |
changing the amount of towns/industries from the newgame gui. | |||
2009-02-21 | (svn r15537) -Fix (r5215): don't allow special sprite characters (e.g. the ↵ | rubidium | |
ship sprite) as characters in input like filenames or text that is sent over the network. | |||
2009-02-21 | (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵ | glx | |
calls typechecking as stated in squirrel docs | |||
2009-02-20 | (svn r15534) -Codechange: Rename some variables. | frosch | |
2009-02-20 | (svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a ↵ | rubidium | |
non-existing AI when joining a server. In other words: you can join network servers again. | |||
2009-02-20 | (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵ | yexo | |
caught it or not. | |||
2009-02-20 | (svn r15530) -Fix (r15519): The AIWaypoint classes were not exported to ↵ | yexo | |
squirrel. | |||
2009-02-20 | (svn r15529) -Fix [FS#2644]: the local command queue didn't get properly ↵ | rubidium | |
cleaned when leaving a game meaning you could end up executing commands of the previous network game. | |||
2009-02-20 | (svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ). | yexo | |
2009-02-19 | (svn r15527) -Fix (r15526): A ')' too much. | yexo | |
2009-02-19 | (svn r15526) -Add [NoAI]: Support for conditional orders. | yexo | |
2009-02-19 | (svn r15525) -Fix: Don't try to find the AIs the server runs when joining a ↵ | yexo | |
mp server. | |||
2009-02-19 | (svn r15524) -Add [NoAI]: AIEngine::GetPower, AIEngine::GetWeight and ↵ | yexo | |
AIEngine::GetMaxTractiveEffort. | |||
2009-02-19 | (svn r15523) -Update: WebTranslator2 update to 2009-02-19 16:58:17 | translators | |
afrikaans - 3 fixed, 8 changed by Ludslad (11) estonian - 14 fixed by t2t2 (14) latvian - 1 changed by v3rb0 (1) luxembourgish - 336 fixed by Gubius (336) | |||
2009-02-19 | (svn r15521) -Codechange: add helper function to get the display tractive ↵ | rubidium | |
effort of a vehicle. | |||
2009-02-19 | (svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and ↵ | yexo | |
update some documentation since a few enums have been renamed. | |||
2009-02-19 | (svn r15519) -Add [NoAI]: support for waypoints by adding ↵ | yexo | |
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList. | |||
2009-02-19 | (svn r15518) -Fix [FS#2631]: use distance to closest station tile as ↵ | rubidium | |
estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations. | |||
2009-02-18 | (svn r15517) -Fix [FS#2642](r6455): Wagonoverrides and articulated engine ↵ | frosch | |
parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles. | |||
2009-02-18 | (svn r15516) -Fix (r10097): Livery overrides for articulated parts of ↵ | frosch | |
roadvehicles were not applied. | |||
2009-02-18 | (svn r15515) -Update: WebTranslator2 update to 2009-02-18 18:31:54 | translators | |
afrikaans - 10 fixed, 1 changed by Ludslad (11) brazilian_portuguese - 6 fixed by ferrerow (6) bulgarian - 11 fixed by Ar4i (11) hungarian - 13 changed by alyr (13) indonesian - 3 fixed by adjayanto (3) japanese - 19 fixed by ickoonite (19) latvian - 8 fixed by silentKnight (8) lithuanian - 52 fixed by Enternald (52) luxembourgish - 70 fixed by Gubius (70) romanian - 23 changed by kkmic (23) russian - 14 fixed by Smoky555 (14) slovak - 1 fixed by James (1) swedish - 48 fixed by giddorah (48) welsh - 282 fixed, 2 changed by PlayDead (284) | |||
2009-02-18 | (svn r15514) -Fix: make the join/spectate command require to be connected to ↵ | rubidium | |
a network game; in SP it could lead to crashes. | |||
2009-02-18 | (svn r15513) -Cleanup: Unavailable varaction variable value does not matter, ↵ | peter1138 | |
but at least it can be consistent. | |||
2009-02-18 | (svn r15512) -Cleanup: Codestyle fixes. | peter1138 | |
2009-02-17 | (svn r15511) -Fix [FS#2641] (r15190): Generating a map with the original map ↵ | yexo | |
generator with freeform edges on resulted in an assert. | |||
2009-02-17 | (svn r15510) -Update: WebTranslator2 update to 2009-02-17 17:50:34 | translators | |
croatian - 22 fixed by tifached (22) czech - 20 fixed by joeprusa (19), miris2009 (1) english_US - 81 changed by WhiteRabbit (81) hungarian - 1 changed by alyr (1) korean - 3 fixed by darkttd (3) latvian - 8 fixed by Reinis (5), waste (3) luxembourgish - 50 fixed by Gubius (50) norwegian_bokmal - 60 fixed by khh (60) russian - 6 fixed by MajestiC (6) slovak - 49 fixed by James (49) swedish - 145 fixed by Andreas (9), giddorah (136) turkish - 3 fixed by Emin (3) welsh - 76 fixed by PlayDead (76) | |||
2009-02-17 | (svn r15509) -Codechange: move definition of some Window methods to class ↵ | smatz | |
definition | |||
2009-02-17 | (svn r15508) -Fix: three header files had incorrect ↵ | smatz | |
'anti-multiple-inclusion' header | |||
2009-02-17 | (svn r15507) -Update (r15506): rename strings in other languages too | smatz | |
2009-02-17 | (svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to ↵ | smatz | |
FoundTownWindow | |||
2009-02-16 | (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN | smatz | |
2009-02-16 | (svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and ↵ | smatz | |
full_load_any in a different way, savegame conversion wasn't working for them |