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2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-08Codechange: Check if access __attribute__ is supported before trying to use it.milek7
2021-01-08Codechange: Use access __attribute__ to silence warnings in GCCmilek7
2021-01-07Fix 0125892: Warning about unsigned unary minusSamuXarick
2021-01-07Fix: don't allow cloning vehicles if cloning orders is failing (#8515)Patric Stout
Before this fix, any failing clone order was silently ignored and you as user would never know till you checked the order list. Evil.
2021-01-07Update: Translations from eintstranslators
spanish (mexican): 5 changes by absay korean: 5 changes by telk5093 finnish: 5 changes by hpiirai latvian: 14 changes by lexuslatvia spanish: 23 changes by SeveralCircles, 10 changes by Luis45ccs polish: 5 changes by yazalo
2021-01-07Fix #7945: Add cost of clearing the sloped tile when placing a dock (#7947)SamuXarick
2021-01-07Fix #8332: aborting group drag&drop could cause crashes with vehicle ↵Patric Stout
drag&drop (#8511) The selected group was not reset when drag&drop was aborted. When after that vehicle drag&drop was successful, group drag&drop code was still executed, causing weird behaviour or even crashes.
2021-01-07Feature: option to auto remove signals when in the way during rail ↵Kuhnovic
construction (#8274)
2021-01-07Fix #8068: always allow removal of tram track if that generates money (#8509)Patric Stout
Even if you are completely broke, generating money should always be allowed.
2021-01-07Fix #7604: prevent houses to wander too far from town center when rebuilding ↵Patric Stout
(#8507) When a multi-tile house is rebuild, it always used the most northern tile to build the new house. This can very easily lead to houses wandering off in the north-ish direction (either NW or NE). To prevent this, pick the tile closest to town center when rebuilding on a multi-tile house. This still means a house can be build away from a road, but it is no longer wandering around finding another town to call home.
2021-01-06Fix #8168: allow relocating of HQ partial over existing HQ (#8510)Patric Stout
Just in case you want to move it SLIGHTLY to the right.
2021-01-06Change: towns can now bridge 4 rails (up from 3)Patric Stout
Having 4 rails is a pretty common design, and towns now couldn't bridge out of this common design.
2021-01-06Feature: Make maximum length of town bridges depend on population.Didac Perez Parera
2021-01-06Update: Translations from eintstranslators
polish: 7 changes by yazalo
2021-01-05Change: move "give money" from client-list to company windowPatric Stout
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible.
2021-01-05Fix: make the "password" button the same size as the other buttons in ↵Patric Stout
Company window Currently password-lock icon + button was the same size, but this looks really weird. Now they are in sync, even with other fonts and languages.
2021-01-05Codechange: fix alignment of Company GUIPatric Stout
Code acted as if WWT_TEXT starts a scope; it does not.
2021-01-05Fix: change all Company planes on paint, not only the first that needs changingPatric Stout
Otherwise it can take a few OnPaint() calls before all planes are set correctly when switching companies.
2021-01-05Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)Patric Stout
When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
2021-01-05Update: Translations from eintstranslators
persian: 24 changes by alisaffari97
2021-01-05Fix: allow input of numbers greater than INT32_MAX for GiveMoney (#8499)Patric Stout
Based on patch by JGR.
2021-01-05Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. (#8496)Patric Stout
The OldAI was removed in 2009. Pretty sure we can remove this flag now too.
2021-01-05Change: converting town-owned road types now require town rating (#8457)gooball
2021-01-05Fix #8437: Crash when using certain heliports with rotated airportsCharles Pigott
2021-01-05Fix #8437: Planes landing at non-rectangular airports could be drawn at the ↵Charles Pigott
wrong height Only the rotated intercontinental airport, don't get excited
2021-01-05Codechange: consider vehicle co-ordinates when identifying viewport ↵Matt Kimber
candidate as using only the hash generates false positives
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵Matt Kimber
a mutable type in render methods
2021-01-05Codechange: improve performance for complex vehicle chains by resolving ↵Matt Kimber
sprites less often
2021-01-03Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.Michael Lutz
The fix for #8067 solves the real issue, making this workaround unneeded.
2021-01-03Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value.Michael Lutz
2021-01-03Fix: GetCurveSpeedLimit needs railtype from current tile (#8466)Andy
2021-01-03Fix: [OSX] Quitting in fullscreen mode would loose the original window size.Michael Lutz
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03Change: [OSX] Hide Dock and menu during fullscreen mode.Michael Lutz
2021-01-03Update: Translations from eintstranslators
spanish (mexican): 14 changes by absay finnish: 32 changes by hpiirai polish: 2 changes by yazalo
2021-01-03Cleanup 9f42358: Make also reliability_start randomised independent of ↵frosch
introduction date.
2021-01-03Cleanup 8139b14: Move a comment back to the line it belongs to, and add a ↵frosch
comment for new code.
2021-01-03Codechange: [OSX] Silence some annoying warnings.Michael Lutz
2021-01-03Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and ↵Michael Lutz
instead simply initialise the buffer on allocation.
2021-01-03Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled ↵Michael Lutz
anymore.
2021-01-03Codechange: [OSX] Re-arrange the OSX video driver code by combining all ↵Michael Lutz
drawing code and moving the window/event handling to a different file. This is just a code move/rename, not a functionality change.
2021-01-03Add: always set PERSONAL_DIR "/content_download" in search path (#8481)Patric Stout
This means that if you start OpenTTD with "-c" to indicate another location to store files, it can still read the content you already downloaded from your PERSONAL_DIR. This folder is, however, read-only. This is useful for situations where you downloaded OpenGFX via the content-service, but want to run the regression or want to run with a clean configuration. With this change, you no longer need to download OpenGFX again.
2021-01-03Fix: [OSX] Fonts loaded directly from a file have to be registered with ↵Michael Lutz
CoreText for proper text layout.
2021-01-02Add: use our search-paths to find fonts based on relative filenames tooPatric Stout
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located in "~/.openttd".
2021-01-02Change: Default settings improved for new players2TallTyler
2021-01-02Codechange: Drop libxdg-basedir dependency in favour of finding the ↵Charles Pigott
directories ourselves
2021-01-02Fix: prevent clients making emergency saves twice if server disconnects (#8477)Patric Stout
This was clearly overlooked during the initial implementation.
2021-01-02Update: Translations from eintstranslators
finnish: 3 changes by hpiirai catalan: 29 changes by J0anJosep
2021-01-01Codechange: move some DEBUG-levels and remove some others in saveload ↵Patric Stout
routine (#8474) When running with -dsl=2 it is very easy to miss important information as there was a lot of noise in between too. This tunes the debug levels a bit to be less noisy while keeping the important bits.
2021-01-01Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's uselessglx22