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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-04-22
Codechange: Use new widget features on chat message box.
Peter Nelson
2021-04-22
Codechange: Add widget text colour override property.
Peter Nelson
2021-04-22
Codechange: Add internal widget alignment property, along with widget part.
Peter Nelson
2021-04-21
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Peter Nelson
2021-04-21
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
Michael Lutz
2021-04-21
Cleanup: Replace single-use Pair struct with std::pair.
Peter Nelson
2021-04-21
Codechange: merge duplicated logic to scroll in lists by key into a single fu...
Rubidium
2021-04-21
Update: Translations from eints
translators
2021-04-20
Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066)
Loïc Guilloux
2021-04-20
Update: Translations from eints
translators
2021-04-20
Doc: server name doesn't need to be advertised to be valid
Patric Stout
2021-04-20
Codechange: remove always-empty "address" from NetworkContentSocketHandler
Patric Stout
2021-04-20
Codechange: split ParseConnectionString into two functions
Patric Stout
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-20
Remove: "map_name" from server announcements / listing
Patric Stout
2021-04-19
Update: Translations from eints
translators
2021-04-18
Update: Translations from eints
translators
2021-04-17
Fix: Do not unlock railtypes when enabling wagons with GameScript
dP
2021-04-17
Fix #6322: [Script] Try to let the script die when no memory can be allocated...
Rubidium
2021-04-17
Change: [Script] Let Script_FatalError use std::string instead of const char *
Rubidium
2021-04-17
Fix #9042: Make multiplayer server list height auto-fill window.
Peter Nelson
2021-04-17
Fix: Inconsistent button sizing on AI/GS setting window depending on scale se...
PeterN
2021-04-17
Fix: Corrupted savegame could cause heap corruption by writing outside link g...
Milek7
2021-04-17
Fix: Corrupted savegame could crash the game by providing invalid gamelog enu...
Milek7
2021-04-17
Change: Improve layout and spacing of vehicle group widgets. (#9041)
PeterN
2021-04-17
Fix #7513: recursive array/class/table release caused stack overflow
Rubidium
2021-04-17
Fix #7513: recursive garbage collection caused stack overflow
Rubidium
2021-04-17
Update: Translations from eints
translators
2021-04-16
Feature: Show previous chat history when the chat message box is open
Peter Nelson
2021-04-16
Codechange: Use std::deque for chat history instead of fixed array
Peter Nelson
2021-04-16
Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ...
Peter Nelson
2021-04-16
Update: Translations from eints
translators
2021-04-15
Update: Translations from eints
translators
2021-04-14
Update: Translations from eints
translators
2021-04-13
Fix: Add virtual destructor to link graph Path.
Milek7
2021-04-12
Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.
Michael Lutz
2021-04-12
Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to ...
Rubidium
2021-04-12
Fix: [Video] fast forward boolean states not initialised, potentially causing...
Rubidium
2021-04-12
Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be...
Rubidium
2021-04-12
Change: warn the user about the resolving of an address being extra very slow
Rubidium
2021-04-12
Fix: split the UDP blocking of sockets to only the socket involved, and when ...
Rubidium
2021-04-12
Change: move some things only relevant to UDP from network.cpp to network_udp...
Rubidium
2021-04-12
Fix #8874: show a warning when a NewGRF scan is requested multiple times from...
rubidium42
2021-04-12
Update: Translations from eints
translators
2021-04-11
Update: Translations from eints
translators
2021-04-11
Fix: clang-cl build (#9018)
Wim Leflere
2021-04-11
Fix: Invalidate cached vehicle colourmaps when changing liveries setting. (#9...
PeterN
2021-04-11
Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)
Michael Lutz
2021-04-11
Change: reworked how the Game Option display options are drawn
Patric Stout
2021-04-11
Feature: allow a toggle to enable/disable vsync
Patric Stout
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