Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-28 | (svn r10995) -Codechange: unify the way to get the displayed maxium speed of ↵ | rubidium | |
a vehicle. Patch by nycom. | |||
2007-08-28 | (svn r10994) -Codechange: Change some function names to be more ↵ | belugas | |
representative and more fitting of trunk's naming convention (skidd13) | |||
2007-08-27 | (svn r10993) -Codechange: A few less magical numbers (skidd13) | belugas | |
2007-08-27 | (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" ↵ | rubidium | |
group. Patch by frosch. | |||
2007-08-27 | (svn r10991) -Codechange: add documentation, enumification and some code ↵ | rubidium | |
simplifications to the terraforming code. Patch by frosch. | |||
2007-08-26 | (svn r10986) -Fix (r10985): inconsistency between documentation and actual ↵ | rubidium | |
code... thanks to glx for spotting it. | |||
2007-08-26 | (svn r10985) -Codechange: unify/remove duplicate ↵ | rubidium | |
CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle. | |||
2007-08-26 | (svn r10984) -Codechange: unify the way one can get the current speed in the ↵ | rubidium | |
same forwat so we can display it. | |||
2007-08-26 | (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other ↵ | rubidium | |
"methods" custom to each vehicle to determine whether the vehicle is crashed. | |||
2007-08-26 | (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the ↵ | rubidium | |
current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. | |||
2007-08-26 | (svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted ↵ | rubidium | |
cargo too. | |||
2007-08-26 | (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert ↵ | belugas | |
that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it. Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;) | |||
2007-08-25 | (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn ↵ | rubidium | |
non-transparant when the other catenary was drawn transparant. Patch by smatz. | |||
2007-08-25 | (svn r10978) -Fix (r10974): only the first road stop (with correct roadtype) ↵ | rubidium | |
was considered when distributing vehicles. | |||
2007-08-24 | (svn r10975) -Update: WebTranslator2 update to 2007-08-24 21:49:23 | miham | |
croatian - 1 fixed by knovak (1) finnish - 4 changed by tonihele (4) | |||
2007-08-24 | (svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not ↵ | rubidium | |
(properly) use a road stop still tried to go to that road stop. | |||
2007-08-24 | (svn r10973) -Fix [FS#1154]: update wp->xy when waypoint is moved (Catalan) | KUDr | |
2007-08-24 | (svn r10972) -Codechange: Implement the ↵ | belugas | |
counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to. It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries. | |||
2007-08-24 | (svn r10971) -Codechange: One less magical number | belugas | |
2007-08-23 | (svn r10968) -Codechange: Remove a tileloop performed in the ↵ | belugas | |
AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead | |||
2007-08-23 | (svn r10967) -Fix: in case of moving the window on create (because it ↵ | truelight | |
doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros) | |||
2007-08-22 | (svn r10964) -Update: WebTranslator2 update to 2007-08-22 22:57:00 | miham | |
croatian - 9 fixed, 13 changed by knovak (22) italian - 10 fixed by lorenzodv (10) japanese - 5 fixed by ickoonite (5) polish - 10 fixed, 1 changed by meush (11) slovak - 77 changed by lengyel (77) spanish - 5 fixed by eusebio (5) | |||
2007-08-22 | (svn r10963) -Revert(10700): Although the idea was good, it was more prone ↵ | belugas | |
of errors than usefull. So now, it will be better to jump to the overriden tile when it is been marked as an override | |||
2007-08-22 | (svn r10962) -Codechange: protect yourself against an illicit substitution | belugas | |
2007-08-22 | (svn r10961) -Codechange: Flag default substitutes of industry/tiles with a ↵ | belugas | |
value that cannot be legal. This avoids the forest of coal mine error in the futur | |||
2007-08-21 | (svn r10955) -Fix: The substitute prop (0x08) of industry tiles does not ↵ | belugas | |
behave as prop 0x08 of industry. Therefore, do not disable the old industry with value of 0xFF. Not a bug fix, just a spec compliance correction... | |||
2007-08-20 | (svn r10953) -Fix [FS#1139, FS#1143]: stations would not get a rating when ↵ | rubidium | |
there were already two stations with a "more than default" rating as no cargo would be moved to the station to be picked up. | |||
2007-08-19 | (svn r10948) -Add: [win32] crash.dmp support for MSVC release builds | glx | |
2007-08-19 | (svn r10946) -Fix (r10932): forgot one occurence | glx | |
2007-08-19 | (svn r10942) -Fix [FS#1133]: make the AI not crash when it has ships as the ↵ | rubidium | |
AI does not support them. | |||
2007-08-19 | (svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵ | rubidium | |
function and variables. | |||
2007-08-18 | (svn r10931) -Fix [FS#1131]: when a station was destroyed and a vehicle was ↵ | rubidium | |
still loading, changing the current order of the loading vehicle caused a crash. This could happen with removing docks and oil rigs. | |||
2007-08-17 | (svn r10927) -Update: WebTranslator2 update to 2007-08-17 17:54:48 | miham | |
brazilian_portuguese - 10 fixed by tucalipe (10) bulgarian - 1 fixed by thetitan (1) dutch - 99 changed by habell (99) estonian - 10 fixed, 2 changed by kristjans (12) finnish - 3 fixed by kerba (3) german - 10 fixed, 2 changed by Timwi (2), Neonox (10) slovak - 10 fixed by lengyel (10) slovenian - 10 fixed by Necrolyte (10) ukrainian - 10 fixed by mad (10) | |||
2007-08-17 | (svn r10926) -Feature: [NewGRF] Add support for variable 67(for real this ↵ | belugas | |
time) and 68 of Variational Action 2 for Industries -Fix: a very few codestyle/comments-typo changes | |||
2007-08-16 | (svn r10924) -Fix [FS#1120]: VS_STOPPED is only set for the front part of an ↵ | maedhros | |
articulated road vehicle, so don't check any other parts when testing if the vehicle is stopped inside a depot. | |||
2007-08-16 | (svn r10923) -Codechange: use 'real' exception handling in saveload code | glx | |
2007-08-16 | (svn r10922) -Codechange: Allow building and removing tracks and signals ↵ | maedhros | |
when there is a train on a parallel diagonal track that doesn't interact with this one. (frosch) | |||
2007-08-16 | (svn r10921) -Fix [FS#1130] (r10323): the company related news messages ↵ | rubidium | |
still thought that companies were described by two parameters instead of one. | |||
2007-08-15 | (svn r10904) -Fix: When using a temporary industry, make sure you do not ↵ | belugas | |
clear some unreachable tiles upon its destruction. -Codechange: do not perform something that by all means will not change. A zero offset is really meaningless... | |||
2007-08-15 | (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational ↵ | belugas | |
Action 2 for Industries | |||
2007-08-14 | (svn r10894) -Update: WebTranslator2 update to 2007-08-14 22:08:16 | miham | |
catalan - 5 fixed, 1 changed by arnaullv (6) czech - 5 fixed, 1 changed by Hadez (6) dutch - 5 fixed, 1 changed by habell (6) french - 5 fixed, 1 changed by glx (6) hungarian - 5 fixed, 1 changed by miham (6) japanese - 1 changed by ickoonite (1) portuguese - 1 changed by izhirahider (1) spanish - 1 changed by eusebio (1) | |||
2007-08-14 | (svn r10892) -Fix [FS#1127]: trains would not get flooded when they are at ↵ | rubidium | |
the lower part of a tile that would become a coast tile after flooding. Patch by frosch. | |||
2007-08-14 | (svn r10890) -Fix [FS#1125]: removing road with the road removal tool would ↵ | rubidium | |
also work with a negative bank account, making the bank account even more negative than it was. | |||
2007-08-14 | (svn r10888) -Fix (r10886): 64 bits alignment made a struct too big. | rubidium | |
2007-08-14 | (svn r10887) -Cleanup: remove the strings that were removed from english.txt ↵ | rubidium | |
in r10886. | |||
2007-08-14 | (svn r10886) -Codechange: modify the "start network server" GUI so it can ↵ | rubidium | |
actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so. | |||
2007-08-13 | (svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information ↵ | truelight | |
tool (blove) | |||
2007-08-13 | (svn r10877) -Fix: some isocodes were wrong | glx | |
2007-08-11 | (svn r10857) -Fix: feeder-income was broken; substract the feeder-costs from ↵ | truelight | |
the vehicle-income, not from the route-income (tnx to RichK for all the info) | |||
2007-08-11 | (svn r10851) -Feature [OSX]: OpenTTD will now pick the same language as ↵ | bjarni | |
finder is set to if no config file is found (ln-) |