Age | Commit message (Collapse) | Author |
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We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
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Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
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Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
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portuguese (brazilian): 36 changes by AKANexus
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coordinate is negative
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own HQ
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structure (var 80+) are not implemented
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spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
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In testing, I could find no reason why this statement is here.
The comment is rather unclear (it states what it does, but not
why it would be needed).
This line of code was introduced with f4f40448, which gives no
further insight on why it would be needed to have it here.
As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
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This reduces confusion when reading different drivers.
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This means the code depended that the caller did this for us
before MakePalette() is executed, which is neither a
requirement nor a promise the code makes.
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korean: 7 changes by telk5093
russian: 11 changes by Ln-Wolf
finnish: 7 changes by hpiirai
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It is 2021. Nobody should advertise http anymore. Not even us.
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When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.
The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.
The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
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* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
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german: 4 changes by Wuzzy2
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estonian: 110 changes by siimsoni
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estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
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wrong order (#8626)
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
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The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
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It now follows more what the Win32 driver does, and has far less
exceptions and special casing.
MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
marks the whole screen dirty so DrawSurfaceToScreen will do a
full redraw.
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All SDL_NNN errors print SDL_GetError, except for this one place.
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This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
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There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
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This is already done by CMake: if SDL2 is not detected, this file
is not included.
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