Age | Commit message (Collapse) | Author |
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In effect, it also fixes old AI bugs like FS#1403 and FS#1506
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substraction
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informations about current map size.
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instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
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there were any tram grfs loaded
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when checking for available road/rail types (bilbo)
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rivers.
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roadtypes would need different foundation
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unless they require water.
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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YAPF failed for steep slopes.
Trolly failed for a lot.
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track that has no owner
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stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
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12. Remove obsolete tables used for index mapping.
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once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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supporting NDS by default. Based on work by Dominik.
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still ignored)
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These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
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slopes.
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replacement check inverted the check for autorenew
Now it triggers when renew setting is on and only if it's on
Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
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brazilian_portuguese - 2 fixed by fukumori (2)
catalan - 6 fixed by arnaullv (6)
croatian - 4 changed by blozo (4)
czech - 6 fixed by Hadez (6)
dutch - 2 fixed by habell (2)
french - 6 fixed by glx (6)
hungarian - 15 fixed by miham (15)
italian - 6 fixed by lorenzodv (6)
portuguese - 5 fixed, 2 changed by nars (7)
russian - 1 changed by HMage (1)
spanish - 3 fixed by eusebio (3)
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on the case switches too...
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single headed locomotive caused an assert when being replaced to a dualheaded one
This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
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engines to the wrong cargo type if the old engine had no cargo capacity and the new one had
Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended)
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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compatibility code can be removed
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with sound
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window (and 'players' command)
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widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
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fixed pixel positions
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road bridge
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constants
-Fix: refit button widget was not correctly updated
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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disaster too
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