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2011-02-04(svn r21963) -Fix: saying something twice in an error message is not neededrubidium
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21961) -Remove: limitation that not loading and not unloading is ↵rubidium
mutual exclusive
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04(svn r21959) -Change: replace longbridges with custom maximum bridge and ↵rubidium
tunnel length setting
2011-02-04(svn r21958) -Cleanup: join_stations setting; can done by distant join and ↵rubidium
could be subverted by distant join
2011-02-04(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less ↵rubidium
useless; just don't use depot orders or timetabling if you don't want to use it
2011-02-04(svn r21956) -Cleanup: always draw the bridge pillarsrubidium
2011-02-04(svn r21955) -Cleanup: always show the long date in the status barrubidium
2011-02-04(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the ↵rubidium
vehicle view
2011-02-04(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵smatz
for uniform stations has been broken for over a year
2011-02-04(svn r21952) -Codechange: unify the company clearing code for bankruptcy ↵rubidium
with the command to remove companies
2011-02-04(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 ↵yexo
when adding more than one variable
2011-02-03(svn r21950) -Update from WebTranslator v3.0:translators
catalan - 1 changes by arnau
2011-02-02(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use ↵smatz
the one with lowest index
2011-02-02(svn r21948) -Fix: road vehicle was moved under the bridge when it was ↵smatz
destroyed by an UFO while on a bridge
2011-02-02(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵smatz
crashed in a tunnel entry, or with vehicles reversing there
2011-02-02(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle ↵rubidium
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
2011-02-02(svn r21945) -Codechange: simplify setting the overtaking counter and remove ↵rubidium
the magic from its numbers
2011-02-02(svn r21944) -Codechange: give name to one magic constantsmatz
2011-02-02(svn r21943) -Codechange: document and unmagicify some bits of road vehicle ↵rubidium
overtaking
2011-02-02(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they ↵smatz
are cleared afterwards during savegame conversion
2011-02-02(svn r21941) -Update from WebTranslator v3.0:translators
maltese - 22 changes by peter88823
2011-02-02(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside ↵planetmaker
a tunnel upon savegame load (SmatZ)
2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-02-01(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle.alberth
2011-02-01(svn r21937) -Update from WebTranslator v3.0:translators
turkish - 32 changes by leventpasha
2011-02-01(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits ↵terkhen
when overbuilding stops of the opposite road type. -Change: Build only the required road/tram bits when building stops with drag and drop.
2011-02-01(svn r21935) -Fix (r19231): Allow to overbuild road stops which are built ↵terkhen
over trams.
2011-01-31(svn r21934) -Fix (r21933): The original plan was to run the regression ↵frosch
before committing.
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-31(svn r21931) -Update from WebTranslator v3.0:translators
vietnamese - 81 changes by myquartz
2011-01-30(svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions.alberth
2011-01-30(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the ↵planetmaker
scenario editor if the ground changed and thus the required cargos for town growth
2011-01-30(svn r21928) -Update from WebTranslator v3.0:translators
portuguese - 5 changes by JayCity
2011-01-30(svn r21927) -Change: Comment-style fixes.alberth
2011-01-29(svn r21926) -Fix [FS#4450](r21924): v != w.frosch
2011-01-29(svn r21925) -Doc: Doxygen additions and markup corrections to ↵alberth
vehicle-related functions.
2011-01-29(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.terkhen
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
2011-01-29(svn r21923) -Codechange: Unify articulated vehicle iteration functions.terkhen
2011-01-29(svn r21922) -Codechange: Unify articulated vehicle checking functions.terkhen
2011-01-29(svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be ↵terkhen
needed by some Vehicle functions.
2011-01-27(svn r21920) -Update from WebTranslator v3.0:translators
basque - 25 changes by Thadah greek - 6 changes by fumantsu spanish - 1 changes by Terkhen
2011-01-27(svn r21919) -Fix: Converting an expensive rail type to a cheap one could ↵planetmaker
give more money than removing and rebuilding cost
2011-01-26(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start ↵rubidium
server" window (adf88)
2011-01-26(svn r21917) -Update from WebTranslator v3.0:translators
basque - 28 changes by Thadah indonesian - 15 changes by adjayanto japanese - 11 changes by kokubunzi luxembourgish - 250 changes by Phreeze brazilian_portuguese - 130 changes by Luis_Mizuchiro
2011-01-26(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) ↵rubidium
acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
2011-01-26(svn r21915) -Codechange: rename RoadVehicleAccelerate to ↵rubidium
RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle
2011-01-26(svn r21914) -Codechange: move the algorithmic part of Train::UpdateSpeed to ↵rubidium
a function in GroundVehicle