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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-03-31
Fix #8803: Only auto-remove signals when rail can be built (#8904)
Charles Pigott
2021-03-30
Update: Translations from eints
translators
2021-03-30
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
Mike
2021-03-29
Update: Translations from eints
translators
2021-03-28
Update: Translations from eints
translators
2021-03-28
Fix #8886: Don't try to resolve folders within tars named '.'
Charles Pigott
2021-03-27
Update: Translations from eints
translators
2021-03-26
Update: Translations from eints
translators
2021-03-26
Change: scale heightmaps we export to highest peak and inform the user of thi...
Patric Stout
2021-03-26
Fix: store the recent new game_creation settings in savegames
Patric Stout
2021-03-26
Feature: allow setting a custom terrain type to define highest peak
Patric Stout
2021-03-26
Add: allow setting the highest mountain for heightmaps
Patric Stout
2021-03-26
Feature: auto-detect map height limit based on generated map
Patric Stout
2021-03-26
Change: rename setting "max_heightlevel" to "map_height_limit"
Patric Stout
2021-03-26
Change: remove "maximum map height" from the New Game GUI
Patric Stout
2021-03-26
Feature: setting to indicate desert coverage for tropic climate
Patric Stout
2021-03-26
Feature: setting to indicate snow coverage for arctic climate (replaces snow ...
Patric Stout
2021-03-25
Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...
Milek7
2021-03-25
Update: Translations from eints
translators
2021-03-25
Fix #8875: Filter string in station window breaks flow in user interface
Koen Bussemaker
2021-03-25
Fix: placing random trees in SE crashes the game (#8892)
Patric Stout
2021-03-24
Update: Translations from eints
translators
2021-03-23
Update: Translations from eints
translators
2021-03-22
Update: Translations from eints
translators
2021-03-22
Update: Translations from eints
translators
2021-03-21
Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...
Michael Lutz
2021-03-21
Update: Translations from eints
translators
2021-03-21
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...
frosch
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-20
Update: Translations from eints
translators
2021-03-20
Fix: Recompute road/railtype availability after disabling the engine
dP
2021-03-20
Fix: OSK layout not scaled for 2x or 4x GUI scale.
Peter Nelson
2021-03-19
Update: Translations from eints
translators
2021-03-18
Update: Translations from eints
translators
2021-03-17
Update: Translations from eints
translators
2021-03-16
Update: Translations from eints
translators
2021-03-16
Update: Translations from eints
translators
2021-03-15
Update: Translations from eints
translators
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2021-03-14
Fix 217071aa: spanish translation contains an invalid character (#8863)
Patric Stout
2021-03-14
Update: Translations from eints
translators
2021-03-14
Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engin...
Tyler Trahan
2021-03-14
Codechange: we are not booing straps .. we are bootstrapping
Patric Stout
2021-03-14
Fix: errors during bootstrap could still show up after bootstrap
Patric Stout
2021-03-14
Fix: if bootstrap failed, it could end with an empty screen instead of error
Patric Stout
2021-03-13
Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on t...
Michael Lutz
2021-03-13
Update: Translations from eints
translators
2021-03-13
Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deep
Patric Stout
2021-03-13
Fix: calling "exec" from script never returned
Patric Stout
2021-03-13
Feature: allow setting maximum zoom level at which sprites are drawn (#8604)
Matt Kimber
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