Age | Commit message (Collapse) | Author |
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Vehicle::last_station_visited to more logical place
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minimap, not only effect vehicles
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instead of constructor of each vehicle type
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the menu
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afrikaans - 6 fixed by Chilli (6)
luxembourgish - 290 fixed, 793 changed by *jigo* (1083)
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to Smatz).
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only once.
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afrikaans - 18 fixed, 6 changed by Chilli (24)
luxembourgish - 114 fixed, 252 changed by *jigo* (366)
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to header file
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could be found could cause multiple orders to get skipped
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sound format
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and reintroduced in r16241 again, this time without breaking the regression test.
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after deleting it
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deleted in the same tick
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received news about new engine
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arabic_egypt - 2 fixed by khaloofah (2)
danish - 2 fixed by ThomasA (2)
english_US - 2 fixed by WhiteRabbit (2)
indonesian - 2 fixed, 8 changed by anansboga (10)
romanian - 1 changed by CrystyB (1)
serbian - 100 fixed by etran (100)
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preview/news
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they are in a drive through station that got removed due to bankruptcy
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warning
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for a new company instead of zeroing them.
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for all vehicle types
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information
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company-based settings, so in a multiplayer game everyone can change them.
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company was changed from spectator to company 0 in the network code.
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spectator. This to reduce the difference between dedicated and non-dedicated servers and normal clients.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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with calls to CmdChangeCompanySetting
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with given coordinates
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multiplayer games
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company names is open
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
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constant and unduplicate a few lines.
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assigned
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initialize or load
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const is (accidentally?) removed using C-style casts.
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unnecessarily add it.
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when there's no zlib as it's done for the GUI already
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the news are triggered, so it stays valid when the company bankrupts or is taken over.
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