Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-20 | (svn r13760) -Codechange: With multiple NewGRF engine sets, engine IDs may ↵ | peter1138 | |
not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types. | |||
2008-07-20 | (svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot ↵ | rubidium | |
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim". | |||
2008-07-20 | (svn r13758) -Fix (r13226): always use st->airport_tile, st->xy is different ↵ | smatz | |
in many cases | |||
2008-07-20 | (svn r13754) -Fix (r13731): one could not join companies from the command line. | rubidium | |
2008-07-20 | (svn r13753) -Cleanup (r13752): save before commit instead of the other way ↵ | rubidium | |
around is usually better. | |||
2008-07-20 | (svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they ↵ | rubidium | |
are put 'into' backup. | |||
2008-07-19 | (svn r13740) -Fix (r13731): one could only join the first company. | rubidium | |
2008-07-19 | (svn r13739) -Fix (r13731): some variables would be erroneously zeroed, ↵ | rubidium | |
causing autoclean and company passwords not to work. | |||
2008-07-19 | (svn r13734) -Fix: NewGRF rail continuation would always mark a tunnel on ↵ | rubidium | |
the same axis as connected, even when the tunnel faces the wrong direction. | |||
2008-07-18 | (svn r13733) -Fix (r13731): gcc2.95 compilation | smatz | |
2008-07-18 | (svn r13732) -Feature: add a few extra columns with information to the ↵ | rubidium | |
server list. Patch by Pegasus. | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-18 | (svn r13730) -Fix: make a copy of the names for news messages about the ↵ | rubidium | |
deletion of companies as the removal of a company could lead to wrong names in the news messages. | |||
2008-07-18 | (svn r13729) -Fix: assumption that non-north tiles of a house do not have ↵ | rubidium | |
the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded. | |||
2008-07-18 | (svn r13728) -Codechange: define DEBUG as an empty block so compiler warns ↵ | smatz | |
us less | |||
2008-07-18 | (svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken | smatz | |
2008-07-17 | (svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp ↵ | smatz | |
blitters (GeekToo) | |||
2008-07-17 | (svn r13720) -Fix (r13715): string wasn't correctly passed to draw function. | rubidium | |
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-17 | (svn r13718) -Fix: possible desync on the autorenew settings 20+ game years ↵ | rubidium | |
(i.e. 4.5+ hours) after a company was started. | |||
2008-07-17 | (svn r13717) -Codechange: place the whole 'create new company' command in ↵ | rubidium | |
#ifdef ENABLE_NETWORK as it may only be executed when we are playing in a network game. | |||
2008-07-17 | (svn r13716) -Fix [FS#2144]: any player could construct new companies. | rubidium | |
2008-07-17 | (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they ↵ | rubidium | |
were printed, otherwise the text could change due to the few number of slots that could be used to bind. -Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'. | |||
2008-07-17 | (svn r13714) -Fix: remove the unique_id from the message that a client has ↵ | rubidium | |
joined as it is only exposes the unique_id more than needed. Patch by dih. | |||
2008-07-17 | (svn r13713) -Fix: possible crash on creating a network packet. | rubidium | |
2008-07-17 | (svn r13712) -Fix: enforce the length restrictions of company and president ↵ | rubidium | |
name in the commands too. | |||
2008-07-15 | (svn r13707) -Update: WebTranslator2 update to 2008-07-16 01:21:36 | miham | |
brazilian_portuguese - 3 fixed by tucalipe (3) bulgarian - 78 fixed, 230 changed by thetitan (3), groupsky (305) catalan - 3 fixed by arnaullv (3) dutch - 3 fixed by webfreakz (3) italian - 3 changed by lorenzodv (3) korean - 4 fixed, 5 changed by leejaeuk5 (9) russian - 3 fixed by Smoky555 (3) slovenian - 4 fixed by Necrolyte (4) spanish - 3 fixed by eusebio (3) swedish - 4 fixed by daishan (4) ukrainian - 2 fixed by mad (2) | |||
2008-07-15 | (svn r13706) -Fix (r13695): Small typo. | frosch | |
2008-07-15 | (svn r13705) -Codechange: Define and use BridgePieces enum, which will ↵ | belugas | |
remove a few more magic numbers | |||
2008-07-14 | (svn r13704) -Fix: make timetables work more sensible when used in ↵ | rubidium | |
conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump. | |||
2008-07-14 | (svn r13703) -Update: the other language files due to a few changed strings ↵ | rubidium | |
in r13702. | |||
2008-07-14 | (svn r13702) -Fix: do not overflow the order/timetable window when 'long' ↵ | rubidium | |
orders are displayed. | |||
2008-07-14 | (svn r13701) -Codechange: add some more info in crash.log | glx | |
2008-07-14 | (svn r13700) -Fix: possible buffer overflow in string truncation code. | rubidium | |
2008-07-14 | (svn r13699) -Fix: handle SETX(Y) properly when truncating a string instead ↵ | rubidium | |
of ignoring it and returning a too long string. | |||
2008-07-13 | (svn r13698) -Fix (r13697): MorphOS compilation. | frosch | |
2008-07-13 | (svn r13697) -Feature: Add some support for symbolic links in .tar files. | frosch | |
2008-07-13 | (svn r13696) -Fix[GUI]: The Build button of the vehicle list is now hidden, ↵ | belugas | |
instead of just disabled. It will be only visible when called from the Depot Building Window. Less confusion, hopefully. Suggested by Eddi. | |||
2008-07-12 | (svn r13695) -Fix [FS#2120]: in some cases the (sound) mixer could overflow ↵ | rubidium | |
causing artefacts in the sound. | |||
2008-07-12 | (svn r13694) -Change: make it more explicit that you've opened the available ↵ | rubidium | |
train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window. | |||
2008-07-12 | (svn r13693) -Fix (r11106, r11117): Do not rely on .tar files always ending ↵ | frosch | |
with a block of zeros. | |||
2008-07-12 | (svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the ↵ | rubidium | |
sprite cache. | |||
2008-07-09 | (svn r13691) -Codechange: make it easier to determine whether a command is ↵ | smatz | |
ran in the context of autoreplace or not | |||
2008-07-09 | (svn r13683) -Codechange: privatize a function that is not used outside of ↵ | belugas | |
the class who calls it | |||
2008-07-08 | (svn r13682) -Codechange: -Codechange: remove a now useless variable(dih). | belugas | |
2008-07-08 | (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵ | rubidium | |
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way. | |||
2008-07-07 | (svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot ↵ | rubidium | |
when on an aqueduct. | |||
2008-07-07 | (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed ↵ | rubidium | |
due to wrong (and unneeded) type conversions in the saveload code. | |||
2008-07-06 | (svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵ | rubidium | |
get stopped on load. | |||
2008-07-04 | (svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' ↵ | rubidium | |
acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot. |