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2009-09-09(svn r17485) -Change [FS2459]: make the performance ratings harder to ↵rubidium
exploit; only count profitable vehicles and recently serviced stations.
2009-09-09(svn r17484) -Fix: squirrel export didn't like one of the castsrubidium
2009-09-09(svn r17483) -Fix (r17405): when an aircraft starts flying in circles make ↵yexo
it turn in the correct direction first before continuing
2009-09-08(svn r17482) -Fix (r17405): helicopters were not able to land anymore on the ↵yexo
intercontinental airport
2009-09-08(svn r17481) -Fix (r16998): in cases where the northern most tile of an ↵rubidium
airport-to-build didn't touch the station you wanted it to join, but another part did, it wouldn't join the airport to the existing station
2009-09-08(svn r17480) -Fix (r17405): fast aircraft could get stuck flyin gin circles ↵yexo
trying to reach a certain point
2009-09-08(svn r17479) -Fix: silence compile warning that's only triggered when you're ↵rubidium
using a broken iconv.
2009-09-08(svn r17478) -Document [NoAI]: descibe changes in subsidy logic in AI changelogsmatz
2009-09-08(svn r17477) -Update from WebTranslator v3.0:translators
afrikaans - 36 changes by Maccie123 catalan - 2 changes by arnau simplified_chinese - 1 changes by Gavin english_US - 115 changes by agenthh french - 2 changes by glx german - 2 changes by planetmaker hebrew - 77 changes by dnd_man indonesian - 2 changes by prof italian - 33 changes by lorenzodv portuguese - 32 changes by SupSuper russian - 6 changes by Lone_Wolf serbian - 1 changes by etran spanish - 11 changes by Terkhen
2009-09-08(svn r17475) -Codechange: show path to crash.log and crash.dmp in crash ↵glx
window. Also tells the user where crash.sav is when saving succeeded.
2009-09-08(svn r17473) -Codechange: use the post destructor for destroying companies ↵rubidium
too instead of complicating the graph GUI invalidate code.
2009-09-08(svn r17472) -Fix [FS#3182]: industry list was rebuilt too early during ↵rubidium
industry removal causing the removed industry to be still in the list after removal
2009-09-08(svn r17471) -Change: when removing a station or waypoint keep the rail ↵rubidium
unless Ctrl is pressed. This makes the behaviour consistent between the two.
2009-09-08(svn r17470) -Fix (r17460): possible crash when overbuiling rail by stationsmatz
2009-09-07(svn r17469) -Change: make the AI compatability wrapper not whine about ↵rubidium
deprecation (yet), but make it clear that the wrapper is running and what (slight) changes there are w.r.t. to 0.7.
2009-09-07(svn r17467) -Change: show the client id in join messages at the server ↵rubidium
(patch by dihedral)
2009-09-07(svn r17466) -Feature: reconnect console command (based on patch of bilbo)rubidium
2009-09-07(svn r17465) -Codechange: use builtin static_assert() for assert_compile() ↵smatz
if available
2009-09-07(svn r17464) -Codechange: use C++0x mode when compiling with gcc >= 4.3 or ↵smatz
icc >= 11.0
2009-09-07(svn r17463) -Change (r17453): Retrigger the abort signal after writing the ↵frosch
crashlog, so the next one can catch it again (e.g. to write a core dump).
2009-09-07(svn r17461) -Document: that a certain compiler warning when compiled ↵rubidium
without asserts in gcc 4.4+ isn't our fault but GCC's. Includes a reference to the appropriate GCC bug report
2009-09-07(svn r17460) -Feature: allow building rail stations over existing rail ↵rubidium
without signals but will upgrade normal rail to electrified rail if necessary (based on patch by laurijh)
2009-09-07(svn r17458) -Update from WebTranslator v3.0:translators
simplified_chinese - 1 changes by Gavin french - 28 changes by glx german - 16 changes by Roujin, dihedral hebrew - 77 changes by dnd_man italian - 3 changes by lorenzodv russian - 29 changes by Lone_Wolf serbian - 5 changes by etran spanish - 39 changes by Terkhen
2009-09-07(svn r17455) -Codechange: use sprite names instead of magic numbers in ↵yexo
table/clear_land.h and change some names
2009-09-07(svn r17453) -Add: crash logger for all Unixy OSes; should work for all, but ↵rubidium
I don't have all exotic machines so it might break compilation on the more exotic configurations
2009-09-07(svn r17452) -Fix (r17450): emergency savegames weren't rejected by the ↵rubidium
crash logger anymore
2009-09-07(svn r17451) -Fix (r17442): loading of TTO/TTD savegames failedsmatz
2009-09-07(svn r17450) -Codechange: refactor the windows crash logger so parts of it ↵rubidium
can be reused by other crash logger implementations
2009-09-07(svn r17449) -Fix (r17436): MSVC compile warning about comparing signed and ↵rubidium
unsigned values
2009-09-07(svn r17448) -Change [FS#2997]: buy vehicles instead of building them; makes ↵rubidium
it consistent with selling. Based on a patch by planetmaker
2009-09-07(svn r17447) -Codechange: rename a local variable so it doesn't collide with ↵rubidium
the name of a global function
2009-09-07(svn r17446) -Codechange: rename BUILD with BUY for strings that are about ↵rubidium
building (in the future buying) vehicles.
2009-09-07(svn r17445) -Fix (r17318): force resort after changing sort type in the ↵smatz
industry list window
2009-09-07(svn r17444) -Fix [FS#3173]: when building roads isn't allowed for town, ↵rubidium
then don't build the initial piece either
2009-09-07(svn r17443) -Fix (r17442): clear the depot tile after removing the depot in ↵rubidium
all cases instead of only for ships; makes removing road/rail depots not crash :)
2009-09-07(svn r17442) -Fix [FS#3180]: destruction of depots didn't remove any vehicle ↵rubidium
lists related to the depot, causing windows pointing to deleted depots and (thus) crashes
2009-09-07(svn r17441) -Fix (r16900): close the vehicle list of the vehicle type that ↵rubidium
visits the waypoint instead of for all vehicle types
2009-09-07(svn r17440) -Fix [FS#3179] (r17375): long scrollbars would scroll when that ↵rubidium
was not intended. They would also not properly mark the window dirty.
2009-09-07(svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵smatz
and headquarters anymore
2009-09-06(svn r17438) -Fix (r17428): ofcourse some part of the OSX port would be ↵rubidium
forgotten due to it being so much different than the rest :(
2009-09-06(svn r17437) -Change: don't accept cargo produced in the same industry ↵smatz
(generalise and improve the check used only for valuables)
2009-09-06(svn r17436) -Change: pay only for cargo actually delivered, not for all ↵smatz
cargo unloaded at station (can differ with 'stockpiling' industries)
2009-09-06(svn r17435) -Codechange: Move _cargo_payment_rates[] to ↵frosch
CargoSpec::current_payment.
2009-09-06(svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵frosch
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06(svn r17432) -Update from WebTranslator v3.0:translators
catalan - 21 changes by arnau simplified_chinese - 4 changes by Gavin danish - 7 changes by silentStatic dutch - 6 changes by Bart hebrew - 47 changes by dnd_man korean - 18 changes by darkhasa
2009-09-06(svn r17431) -Fix (r16735): oldloader wasn't updatedsmatz
2009-09-06(svn r17429) -Fix (r16378): conversion of TTO/TTD savegames failed when ↵smatz
vehicle 0 was a wagon
2009-09-05(svn r17428) -Codechange: add a function to get the name of a driverrubidium
2009-09-05(svn r17427) -Codechange: Removing some unneeded widget parts (for reduced ↵alberth
compilation time).
2009-09-05(svn r17426) -Fix (r1): economy recession would never end when economy is ↵smatz
set to Steady while in recession