Age | Commit message (Collapse) | Author |
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station spec lists.
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(to be shared with waypoints)
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Waypoints
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can be reused for Waypoints.
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simplified_chinese - 1 changes by Gavin
indonesian - 1 changes by prof
russian - 16 changes by Lone_Wolf
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larger sprites.
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struct and make it more similar to Station.
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town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
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valid CargoSpecs
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and stations.
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smallest alowed size should not crash the game.
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esperanto - 5 changes by tradukanto
norwegian_bokmal - 58 changes by CyberKenny
russian - 4 changes by Lone_Wolf
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nested widgets
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in a WWT_MATRIX data field.
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handling function.
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better variable names in matrix rendering function.
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nested widget tree.
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can't crash OpenTTD
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simplified_chinese - 54 changes by Gavin
german - 4 changes by Araxiel
korean - 31 changes by telk5093
brazilian_portuguese - 2 changes by Tucalipe
russian - 26 changes by Lone_Wolf, Unknown
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footer of the window.
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arabic_egypt - 46 changes by kasakg
simplified_chinese - 1 changes by Gavin
esperanto - 205 changes by tradukanto
german - 1 changes by planetmaker
greek - 4 changes by kinglee
korean - 201 changes by darkttd, telk5093
russian - 28 changes by Lone_Wolf
serbian - 89 changes by etran
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too; no guarantees ofcourse...
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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UpdateAll[Type]VirtCoords.
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instead of the one of the front vehicle.
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traindepot instead of only the first part.
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1/8 vehicle length.
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galician - 229 changes by Condex
indonesian - 1 changes by prof
korean - 2 changes by darkttd
polish - 18 changes by mysteq
russian - 10 changes by Lone_Wolf
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from most important to least important, so e.g. the order windows' 'd' skips to the next order
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SelectCompanyLiveryWindow wasn't working as expected
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references
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had the same value.
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orders; if a train doesn't need service it didn't completely skip the order, it would first send the vehicle towards the depot and would then realise it doesn't need to go there making it possible that the vehicle leaves that station on the wrong side.
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was destructed. This only happened when you crashed a vehicle while it was unloading.
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simplified_chinese - 29 changes by ww9980
galician - 108 changes by Condex
german - 2 changes by Roujin
indonesian - 3 changes by prof
korean - 5 changes by telk5093
romanian - 2 changes by kkmic
russian - 28 changes by Lone_Wolf
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