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2007-01-21(svn r8307) [WinCE] -Fix: for now disable sound and music. That will be done ↵truelight
later.
2007-01-21(svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an ↵truelight
alternative where possible
2007-01-21(svn r8305) -Codechange: defining 'static const' in a header is a bit weird.truelight
Above that, wince-gcc gave "unused variable" on every file which included airport.h... pretty annoying ;)
2007-01-21(svn r8303) -Codechange (r8293): default is moved to the front of the switch ↵bjarni
in ShowVehicleListWindowLocal()
2007-01-21(svn r8301) -Codechange: Move the code relating to the sign list window from ↵maedhros
graph_gui.cpp to a file of its own: signs_gui.cpp.
2007-01-21(svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵maedhros
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp.
2007-01-21(svn r8299) -Fixtron
Remove unreachable code
2007-01-21(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an ↵bjarni
uint16 -Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
2007-01-21(svn r8295) -Cleanup: merged arguments station, order and ↵bjarni
depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
2007-01-21(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would ↵bjarni
fail to reset prev_shared and next_shared -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
2007-01-21(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open ↵bjarni
all types of vehicle lists (depending on arguments) - Also removed some unneeded arguments - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-20(svn r8290) -Update: WebTranslator2 update to 2007-01-20 19:46:14miham
brazilian_portuguese - 69 changed by fukumori (69) frisian - 48 fixed by ikkejw (48) russian - 57 changed by DarkFenX (57) ukrainian - 5 changed by znikoz (5)
2007-01-20(svn r8289) [Translations] -Fix: translators sent some offline translation ↵miham
for simplified chinese (Fishingsnow) and japanese (ickoonite)
2007-01-20(svn r8288) -Fix: [OSX] compiling with debug enabled now works againbjarni
-This is once again an obj-C vs C++ issue. I need to make a nice and permanent solution soon, but I need the debugger right now
2007-01-20(svn r8287) -Fix (r8286): forgot to check for newline format, sorry...peter1138
2007-01-20(svn r8286) -Add: Korean translation by Ezipeter1138
2007-01-19(svn r8284) -Fix (r8277): g++ compilation error: missing brackets in sizeofKUDr
2007-01-19(svn r8283) -Fix (r8128): Custom waypoint drawing used wrong bits since ↵peter1138
bitshuffling occurred. Also update with other station drawing changes (code duplication, eh?)
2007-01-19(svn r8281) -Update: WebTranslator2 update to 2007-01-19 19:32:57miham
brazilian_portuguese - 2 fixed, 49 changed by fukumori (51) bulgarian - 1 fixed by kokobongo (1)
2007-01-19(svn r8280) -Codechange: Remove unnecessarily complex assignment of waypoint ↵peter1138
string ID.
2007-01-19(svn r8279) -Regression (r8274): Removing signals could fail under certain ↵Darkvater
circumstances (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the ctrl-override of signal/semaphore from the GUI into the cmd function since we are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
2007-01-19(svn r8277) -Fix (r8038): assert on game exit when waypoints were used. The ↵KUDr
static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.
2007-01-19(svn r8276) -Fixtron
Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables. Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
2007-01-19(svn r8275) -Fixtron
Factor common data tables and use a bit more sensible names
2007-01-19(svn r8274) -Codechange (r8151): Move the automatic semaphore/signal checks ↵Darkvater
inside the CMD_ functions where they are supposed to be. Achieve this by adding a seperate bit to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify' the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 - trackbits, 5 - remove (internal), 24-31 - drag density.
2007-01-18(svn r8273) -Fix: return value from clamp was ignoredKUDr
2007-01-18(svn r8272) -Fix (r8038): signed/unsigned change - PlayerID is now enum ↵KUDr
(signed) and was byte so test for PlayerID validity needed to be updated (Darkvater)
2007-01-18(svn r8267) [Translations] -Fix: (r8266) fixed the ownname and the isocode ↵miham
of the russian language
2007-01-18(svn r8266) -Update: WebTranslator2 update to 2007-01-18 19:42:06miham
afrikaans - 26 fixed, 63 changed by TrueTenacity (89) dutch - 1 fixed by habell (1) esperanto - 1 fixed by LaPingvino (1) russian - 26 changed by DarkFenX (26) turkish - 1 fixed by jnmbk (1) ukrainian - 6 changed by znikoz (6)
2007-01-18(svn r8254) -Merge: Release changes from the 0.5 branch back to trunk. This ↵Darkvater
ensures an updated changelog, readme, et.
2007-01-18(svn r8253) -Codechange: Be more strict about language generation and fail ↵Darkvater
any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
2007-01-18(svn r8252) -Regression(r8204): WT2 commit removed ##isocode from Russian, ↵Darkvater
resulting in a clean start of openttd being in russian instead of in english.
2007-01-18(svn r8240) -Fix (r8013): Put the output of -h to stdout and not to stderr ↵Darkvater
(through ShowInfo)
2007-01-18(svn r8239) -Regression (r7278): Help window was empty for UNICODE buildsDarkvater
2007-01-18(svn r8231) -Fix (r8125): MP desync caused by calling Random() from station ↵KUDr
constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
2007-01-17(svn r8218) -Codechange: Increase spritecache size to 2MB. This will vastly ↵Darkvater
improve performance when using (lots of) grf files. You can change it yourself easily with the SPRITE_CACHE_SIZE compile flag. (peter1138).
2007-01-17(svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. ↵peter1138
Remember the whole thing when turning off FF for autosave. This stops FF getting stuck on if the FF key is released during the save.
2007-01-17(svn r8212) -Fixtron
Remove the unnecessary attribute RoadStop::used. The same information can be derived from RoadStop::xy
2007-01-17(svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle ↵peter1138
colour map selection.
2007-01-17(svn r8207) -Fixtron
Remove the write-only attribute RoadStop::station
2007-01-17(svn r8206) [Translations] -Fix: Fixed r8193, converted the html notations ↵miham
back to UTF8 characters
2007-01-17(svn r8204) -Fix: reverted r8202, since it did not solve all the problems, ↵miham
since ALL language changes done today are garbage due to a quick bugfix in WT2 which introduced another, much more serious bug: put an utf8_to_htmlcode() call to a wrong place I will fix the affected language files soon (20-30 minutes) Please excuse me for this whole problem :-(
2007-01-17(svn r8203) -Fix:tron
Use initialisers, reduce variable scope, remove spurious whitespace, fix format string to make it readable
2007-01-17(svn r8202) -Fix: r8193: russian.txt changes somehow became garbagemiham
2007-01-17(svn r8198) -Codechange: two global variables are not needed when network is ↵rubidium
disabled.
2007-01-17(svn r8193) -Update: WebTranslator2 update to 2007-01-17 19:42:11miham
brazilian_portuguese - 3 changed by fukumori (3) danish - 21 changed by MiR (21) german - 1 fixed by Neonox (1) japanese - 24 changed by ickoonite (24) norwegian_nynorsk - 1 changed by pollux (1) russian - 5 fixed, 75 changed by DarkFenX (80) slovenian - 57 changed by Necrolyte (57) swedish - 1 fixed by daishan (1)
2007-01-17(svn r8186) -Fix (FS#557): Apply railtype offset to station graphics if no ↵peter1138
custom station is in use.
2007-01-17(svn r8185) -Codechange: Equipped Roadstops with new/delete operators and ↵celestar
gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
2007-01-17(svn r8184) if cascade -> switchtron
2007-01-17(svn r8183) When iterating over the map in AfterLoadGame() do it the same ↵tron
way for all loops