Age | Commit message (Collapse) | Author |
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NUM_VEHICLE_TYPES constant.
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swedish - 2 changes by Zuu
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shown correctly
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german - 20 changes by lugo
portuguese - 1 changes by JayCity
slovak - 1 changes by micropro_cz
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brazilian_portuguese - 3 changes by Tucalipe
slovak - 44 changes by micropro_cz
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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doing OnHundrethTick()-calls.
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because the Vehicle index changed, use a better eye-catcher-'data' than 0 to identify them.
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italian - 6 changes by lorenzodv
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traditional_chinese - 7 changes by elleryq
frisian - 16 changes by Taeke
greek - 28 changes by fumantsu
italian - 30 changes by Snail_, lorenzodv
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danish - 14 changes by beruic
vietnamese - 4 changes by nglekhoi
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other languages.
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other languages.
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languages.
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settings.h.preamble to the ini file that uses it.
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and OpenTTD fell back to the old system the partial downloaded amount would be counted twice
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"center" (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine
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NewObjects also local to the individual NewGRFs
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client settings
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removing first automatic order
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their more clearly named (longer) constant names
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non-conditional settings; with default from and to savegame versions all can be conditional. They previously were as well; the non-conditional ones were macros of the conditionals with to/from saveload versions hardcoded
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versions as well
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the need to state the "default" value for all items
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and enable it in Makefile too
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traditional_chinese - 18 changes by elleryq
vietnamese - 7 changes by nglekhoi
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was impossible
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cross-compiling, and strndup is available in the binary for more exotic platforms
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