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2007-01-22(svn r8339) -Fix(r8331): MSVC seems to be a little more strict (or less ↵belugas
intelligent) then other compilers when it comes to operator precedence. A copy of code from train_gui.cpp to build_vehicle_gui.cpp was not exactly the same. The earlier version did not require parenthesis to specify correct operator precedence.
2007-01-22(svn r8338) -Codechange: merged road vehicle build window into the other onesbjarni
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22(svn r8337) -Cleanup: removed some more switch-cases in ↵bjarni
build_vehicle_gui.cpp and added arrays + VehTypeToIndex() instead
2007-01-22(svn r8336) -Codechange: added function to translate vehicle types to ↵bjarni
0,1,2... for use for index to arrays Used this function to get rid of some switch-cases in build_vehicle_gui.cpp -Fix (r8335): ship build window didn't remember assending/decending sort setting
2007-01-22(svn r8335) -Feature: the build ship window is now also resizable ↵bjarni
horizontally and contains sorting options -Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-21(svn r8334) -Fix (r8331): build window buttons now both resize as intendedbjarni
2007-01-21(svn r8333) -Codechange: when invalidating a build window list, set a flag ↵bjarni
instead of rebuilding the list and then rebuild it the next time it's redrawn This should save CPU time in the (maybe unlikely) event that the list is invalidated more than once between two redraws
2007-01-21(svn r8332) -Codechange: moved DrawAircraftImage() and CcBuildAircraft() ↵bjarni
from build_vehicle_gui.cpp to aircraft_gui.cpp
2007-01-21(svn r8331) -Feature: the train and aircraft build windows are now resizable ↵bjarni
in horizontal direction as well -Codechange: merged train and aircraft build window code
2007-01-21(svn r8330) -Codechange: Remove num_x and num_dataset from DrawGraph.maedhros
2007-01-21(svn r8329) -Codechange: Remove the the horribly abused j and k variables ↵maedhros
completely, and make i local to each loop it's used in.
2007-01-21(svn r8328) -Codechange: Remove some magic numbers in the graph drawing code.maedhros
2007-01-21(svn r8327) -Codechange: though overloading, IsPlayerBuildableVehicleType() ↵bjarni
now works with the type given as a byte as well as a vehicle pointer
2007-01-21(svn r8324) [Translations] -Change: Declared simplified_chinese as ↵miham
officially available language (number of missing strings is far less than 100)
2007-01-21(svn r8323) [Translations] -Fix: removed untranslated strings from chinese ↵miham
language, fixed a wrong plural param
2007-01-21(svn r8322) -Codechange: Rename unk61A and unk61C to something a little more ↵maedhros
descriptive.
2007-01-21(svn r8321) -Fixtron
Reduce the size of EngineInfo (from 28 to 24 bytes) by moving one of its attributes
2007-01-21(svn r8320) -Fixtron
Simplify TrainPowerChanged() somewhat by eleminating code duplication
2007-01-21(svn r8319) -Codechange: Remove the remaining colours from GraphDrawer as ↵maedhros
they're also the same everywhere.
2007-01-21(svn r8318) -Update: WebTranslator2 update to 2007-01-21 19:29:35miham
brazilian_portuguese - 10 changed by fukumori (10) polish - 5 fixed by meush (5) simplified_chinese - 9 fixed, 191 changed by Fishingsnow (200) slovak - 1 fixed by lengyel (1) slovenian - 1 changed by ThePianoGuy (1)
2007-01-21(svn r8317) -Codechange: Remove GraphDrawer::bg_line_color since it was the ↵maedhros
same everywhere it was set.
2007-01-21(svn r8316) -Codechange: move the GRF ID and MD5 checksum from GRFConfig to ↵rubidium
GRFIdentifier so it can be reused.
2007-01-21(svn r8315) -Fix: use ShowInfo over fprintf(stderr, as Windows doesn't ↵truelight
always have a stderr visible/available
2007-01-21(svn r8314) -Fixtron
-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful
2007-01-21(svn r8312) -Fix (r8038, sort of): Operating profit and the company value ↵maedhros
can be negative, so don't put them in an unsigned variable before drawing them in the various graphs. Although the code didn't change, this only seems to have broken since we started compiling it as C++.
2007-01-21(svn r8310) -Fix r8309: it is wise to put #endifs in the right place ;)truelight
2007-01-21(svn r8309) [WinCE] -Fix: WinCE doesn't know resolution changingtruelight
-Fix: WinCE doesn't know GetKeyboardState -Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com) -Fix: the GCC compiler is more happy if the WinMain is called that -Fix: a really old typo (missing ')') ;) -Fix: GdiFlush() isn't supported on WinCE
2007-01-21(svn r8308) [WinCE] -Revert r5764: in case of WinCE, use the code for ↵truelight
FileExists as it was in pre-r5764 for Win32 (tnx Darkvater)
2007-01-21(svn r8307) [WinCE] -Fix: for now disable sound and music. That will be done ↵truelight
later.
2007-01-21(svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an ↵truelight
alternative where possible
2007-01-21(svn r8305) -Codechange: defining 'static const' in a header is a bit weird.truelight
Above that, wince-gcc gave "unused variable" on every file which included airport.h... pretty annoying ;)
2007-01-21(svn r8303) -Codechange (r8293): default is moved to the front of the switch ↵bjarni
in ShowVehicleListWindowLocal()
2007-01-21(svn r8301) -Codechange: Move the code relating to the sign list window from ↵maedhros
graph_gui.cpp to a file of its own: signs_gui.cpp.
2007-01-21(svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵maedhros
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp.
2007-01-21(svn r8299) -Fixtron
Remove unreachable code
2007-01-21(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an ↵bjarni
uint16 -Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
2007-01-21(svn r8295) -Cleanup: merged arguments station, order and ↵bjarni
depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
2007-01-21(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would ↵bjarni
fail to reset prev_shared and next_shared -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
2007-01-21(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open ↵bjarni
all types of vehicle lists (depending on arguments) - Also removed some unneeded arguments - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-20(svn r8290) -Update: WebTranslator2 update to 2007-01-20 19:46:14miham
brazilian_portuguese - 69 changed by fukumori (69) frisian - 48 fixed by ikkejw (48) russian - 57 changed by DarkFenX (57) ukrainian - 5 changed by znikoz (5)
2007-01-20(svn r8289) [Translations] -Fix: translators sent some offline translation ↵miham
for simplified chinese (Fishingsnow) and japanese (ickoonite)
2007-01-20(svn r8288) -Fix: [OSX] compiling with debug enabled now works againbjarni
-This is once again an obj-C vs C++ issue. I need to make a nice and permanent solution soon, but I need the debugger right now
2007-01-20(svn r8287) -Fix (r8286): forgot to check for newline format, sorry...peter1138
2007-01-20(svn r8286) -Add: Korean translation by Ezipeter1138
2007-01-19(svn r8284) -Fix (r8277): g++ compilation error: missing brackets in sizeofKUDr
2007-01-19(svn r8283) -Fix (r8128): Custom waypoint drawing used wrong bits since ↵peter1138
bitshuffling occurred. Also update with other station drawing changes (code duplication, eh?)
2007-01-19(svn r8281) -Update: WebTranslator2 update to 2007-01-19 19:32:57miham
brazilian_portuguese - 2 fixed, 49 changed by fukumori (51) bulgarian - 1 fixed by kokobongo (1)
2007-01-19(svn r8280) -Codechange: Remove unnecessarily complex assignment of waypoint ↵peter1138
string ID.
2007-01-19(svn r8279) -Regression (r8274): Removing signals could fail under certain ↵Darkvater
circumstances (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the ctrl-override of signal/semaphore from the GUI into the cmd function since we are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
2007-01-19(svn r8277) -Fix (r8038): assert on game exit when waypoints were used. The ↵KUDr
static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.