Age | Commit message (Collapse) | Author |
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loading/unloading, but when arriving at the station.
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Bulgarian, Japanese and Korean
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calculated automatically either.
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and very low number of industries
Based on FS#289, by pitt2
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game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
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was left.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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v->dest_tile is now copied when replacing the front engine
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order is OT_GOTO_WAYPOINT and waypoint is invalid or v->dest_tile is wrong
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destination tile from that waypoint->xy instead of from v->dest_tile
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hopefully for good this time.
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changed, causing overflows in the coloured sign background.
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removing an order at the wrong moment
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new game.
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spaces, making it look ugly from time to time
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1 - paved roads on desert tiles.
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is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality.
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inverted.
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one it.
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degree turn on take off from the southern runway.
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american - 2 fixed by WhiteRabbit (2)
brazilian_portuguese - 2 fixed by fukumori (2)
russian - 10 changed by HMage (10)
ukrainian - 1 changed by mad (1)
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Loosely based on work from TheJosh
More to come.
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Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
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Client ID > 255.
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available yet. This also affects the rail purchase window.
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stages except activation.
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dedicated servers can have the little lang flag.
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italian - 2 changed by lorenzodv (2)
portuguese - 9 fixed by izhirahider (9)
russian - 3 fixed, 328 changed by HMage (331)
simplified_chinese - 7 fixed by Fishingsnow (7)
traditional_chinese - 1 changed by xbddc (1)
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trains being reversed while loading.
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(there is a difference) callbacks for newhouses.
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gives silly warnings and is unneeded for OpenTTD
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storage array.
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properly.
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logical units.
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
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http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables
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