Age | Commit message (Collapse) | Author |
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down, not 10.
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finnish - 39 changes by jpx_
greek - 9 changes by fumantsu
hungarian - 9 changes by alyr
polish - 3 changes by silver_777
serbian - 9 changes by etran
vietnamese - 24 changes by nglekhoi
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expand if necessary (e.g. with long window title).
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height.
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to just this->window_number
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positions
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to position font offset correctly.
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widget under the mouse
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legenda 'tables' are split + some typos
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catalan - 9 changes by arnau
traditional_chinese - 9 changes by josesun
polish - 103 changes by silver_777
brazilian_portuguese - 1 changes by Tucalipe
swedish - 13 changes by markisen
turkish - 4 changes by dcelasun
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user-supplied filenames
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'const char \*'
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building without Cocoa.
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order window
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window + strings
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of boolean expressions in DEBUG
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other fields instead of afterwards.
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WindowDesc *desc, WindowNumber window_number) constructor.
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edge in vehicle windows.
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determining the minimum width
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title bar preventing glitches with larger fonts
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finnish - 9 changes by jpx_
french - 9 changes by glx
german - 9 changes by Roujin
italian - 9 changes by lorenzodv
polish - 165 changes by silver_777
spanish - 9 changes by Terkhen
ukrainian - 9 changes by Madvin
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with gcc3.3 and removes the need of assert_tcompile()
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whole joining (including download) phase
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min_active_clients
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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in the pause mode
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