Age | Commit message (Collapse) | Author |
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have the zero axis in the middle (grid size calculation by Alberth).
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finnish - 2 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
luxembourgish - 23 changes by Phreeze
spanish - 8 changes by Terkhen
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network game
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information for RGB PNGs (Szvengar)
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are enough players, unclear message when an unexpected/invalid packet is received
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vehicle commands.
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a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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cause a crash as some command data was not properly initialised
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slovak - 6 changes by keso53
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multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
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the number of used bits.
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correctly after changing the company colour.
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to spectators before he finishes joining
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waypoint from around 0.4.0
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indonesian - 11 changes by fanioz
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failed to enter correct password
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password was cleared meanwhile
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of everything up to the first space; make it log the sync state too
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updated after download due to duplicate slashes in the path.
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when using realistic acceleration.
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traditional_chinese - 5 changes by josesun
portuguese - 2 changes by JayCity
turkish - 2 changes by canbu
ukrainian - 8 changes by Madvin
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compiled without DEBUG_DUMP_COMMANDS
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changelog
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greek - 5 changes by fumantsu
portuguese - 2 changes by JayCity
turkish - 16 changes by niw3
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they're increadibly useless (or hard to load correctly) in that case
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limit of railtypes
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station names
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unify the formatting
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catalan - 3 changes by arnau
czech - 3 changes by Harlequin
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crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
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cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
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window of a ship or aircraft
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Station list window
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Smallmap window
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Cargo payment rates window
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