Age | Commit message (Collapse) | Author |
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for the water/river code
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from the tunnel code
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from the bridge code
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TILE_HEIGHT for the snow line code
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TILE_HEIGHT for the AI API code
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use it
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Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
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functions if they return the Z in pixels (like TilePixelHeight)
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the map (mhl)
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station when the vehicle allows it.
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old and new cargo type.
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the same as the length of the variable
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savegame, just like it's running when NewGRFs are changed during a game
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line for building houses
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maltese - 1 changes by kelinu
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draw different sprites on the map and in various GUIs.
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case, which saves us making the specs even more convoluted.
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suddenly only able to carry coal
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vehicle is one of the refittable cargos in case of refittable engines.
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more strictly.
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Vehicle to simplify code.
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the generic NewGRF animation helper class.
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tamil - 54 changes by aswn
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available in the purchase list.
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checks, so there was some trouble moving a vehicles and groups from one company to another
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tamil - 23 changes by aswn
turkish - 13 changes by niw3
welsh - 1 changes by kazzie
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exit
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volume' and 'short weight' respectively
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tamil - 236 changes by aswn
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tamil - 124 changes by aswn
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minimum start year for that house was set to 1930
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tamil - 1 changes by aswn
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currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate
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after changing the vehicle state to make fish happy.
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vegetation-map colour as for nearby station names.
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basque - 29 changes by HerrBasque
japanese - 72 changes by nex259
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instead of 4
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default=0 more often
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allows them and reset the case_index properly after {DATE} and {DATE_LONG} codes
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GetStringWithArgs instead of hiding it in the stringid parameter
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