Age | Commit message (Collapse) | Author |
|
savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
|
|
work is required.
|
|
were assigned to the zoom in and out buttons in the scenario editor
|
|
cause deadlocks or crashes
|
|
planetmaker)
|
|
slopes, just in case someone needs them for fallback.
|
|
by movement of the mouse.
|
|
|
|
|
|
asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
|
|
there was a ship on lower halftile
|
|
tiles.
|
|
|
|
(planetmaker)
|
|
other companies.
|
|
|
|
|
|
|
|
aquaduct entrace but under the aqueduct.
|
|
on company bankrupt
|
|
documented (only look at bit 0, not at the complete value)
|
|
"tracks for slopes". It's not useful right now, but it will be in the future.
|
|
bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
|
|
|
|
|
|
header file (saves ~16kB)
|
|
|
|
46, as no param was required (thanks frosch)
|
|
drawing (depends on architecture and compiler)
|
|
most used options can be done with a single click now.
|
|
construction date.
Same as var B0, but base year is now 0, instead of 1920
|
|
construction year for house.
|
|
|
|
-Fix: MP advertising was not advertising.
|
|
the window was just opened.
|
|
that hopefully doesn't cause crashes.
|
|
|
|
called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
|
|
because it is never used.
|
|
when there's no order.
|
|
|
|
korean - 8 fixed, 16 changed by leejaeuk5 (24)
romanian - 5 fixed, 185 changed by CrystyB (190)
russian - 1 changed by Smoky555 (1)
|
|
zero sprites.
|
|
(compatible grfs)
|
|
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
|
be gathered from the fact that a callback has been specified. Patch by Cirdan.
|
|
wagon"
|
|
|
|
loading a savegame.
|
|
called for the first part of rail and road vehicles.
|