Age | Commit message (Collapse) | Author |
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and current speed) used the wrong unit for aircraft (Hirundo)
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layouts on all map sizes.
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houses and serves no use for original houses.
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ido - 106 changes by Edwardo
indonesian - 78 changes by fanioz
norwegian_bokmal - 1 changes by CyberKenny
portuguese - 1 changes by ABCRic
swedish - 1 changes by Zuu
thai - 68 changes by kenny
vietnamese - 13 changes by nglekhoi
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depots was broken
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finnish - 1 changes by jpx_
ido - 1 changes by Edwardo
italian - 1 changes by lorenzodv
portuguese - 6 changes by ABCRic
serbian - 1 changes by etran
thai - 60 changes by kenny
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to r20774)
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to terminate a dedicated OpenTTD
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croatian - 1 changes by VoyagerOne
dutch - 1 changes by Yexo
french - 1 changes by glx
galician - 64 changes by Condex
german - 1 changes by planetmaker
korean - 3 changes by junho2813
polish - 1 changes by voythas
romanian - 1 changes by tonny
russian - 1 changes by Lone_Wolf
spanish - 1 changes by Terkhen
thai - 11 changes by angelix, kenny
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afterwards
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information, allow to set the number of parameters in the GUI explicitly.
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ido - 77 changes by Edwardo
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BaseVehicleList and use that instead of "dereferencing" the window number and storing some information twice
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as well
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owned by nobody when the local company is "spectator" as well
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commands as well
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list instead of a string of parameters
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CmdSendVehicleToDepot
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ido - 47 changes by Edwardo
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from a savegame
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AIEventCompanyMerger (fanioz)
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can no longer rely on being only called for clear water tiles.
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catalan - 2 changes by arnau
chuvash - 16 changes by mefisteron
ido - 8 changes by Edwardo
romanian - 2 changes by kkmic
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button scrolling was active
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leak, causing valgrind warnings
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chuvash - 23 changes by mefisteron
galician - 62 changes by Condex
norwegian_nynorsk - 42 changes by mantaray
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once)
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water was flooded because it's grf changed/is missing
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and vehicle to clone orders from directly from vehicle lists and depot window
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climate-availability of houses.
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belarusian - 2 changes by
icelandic - 1 changes by grjonib
swedish - 3 changes by Zuu
thai - 34 changes by pa_o__
turkish - 14 changes by niw3
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canal didn't take the cost for clearing the sea into account
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for industries that can't be build on water
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it with canal under it. If we delete the object the terraforming will still fail due to the canal
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repeated testruns resp. the exec run.
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