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2009-02-06(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for ↵Yexo
the values of the settings in info.nut
2009-02-05(svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings.rubidium
2009-02-05(svn r15362) -Change: make a string name more consistent.rubidium
2009-02-05(svn r15361) -Cleanup: minor comment style fixes (planetmaker)smatz
2009-02-05(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.frosch
2009-02-05(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, ↵frosch
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
2009-02-05(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()frosch
2009-02-05(svn r15357) -Codechange: unify the way buttons are updated in the 'found ↵smatz
town' window
2009-02-05(svn r15356) -Codechange: make PlaceProc_Town and some global variables a ↵smatz
static function/variables of the scenedit window
2009-02-05(svn r15355) -Codechange: simplify some stuff now ->FirstShared returns ↵rubidium
non-NULL again.
2009-02-05(svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making ↵rubidium
it impossible to (share-)clone the vehicle.
2009-02-05(svn r15353) -Feature(tte): make it possible to have cities of various sizessmatz
2009-02-05(svn r15352) -Codechange: make the arguments passed around while founding a ↵smatz
town a bit more readable
2009-02-05(svn r15351) -Fix (r15350): gcc compile failurerubidium
2009-02-05(svn r15350) -Codechange: Create a spec array to hold the data definitions ↵belugas
of unmovables objects. Note that this is the very basic spec, it will be populated a bit more, later.
2009-02-05(svn r15349) -Codechange: no need to call a function when we know there is ↵belugas
not going to be any change to the returned result
2009-02-05(svn r15348) -Fix (r15347): Preferred pylon position is dependant on the ↵michi_cc
masked wires as well.
2009-02-05(svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires ↵michi_cc
(based on a patch by Eddi).
2009-02-05(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known ↵Yexo
in which town the noise level will increase.
2009-02-05(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and ↵Yexo
AIVehicleList_SharedOrders.
2009-02-04(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road ↵Yexo
layout per town.
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-02-04(svn r15341) -Update (r15340): remove deleted and modified strings from ↵smatz
other language files
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04(svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16translators
arabic_egypt - 1 fixed by khaloofah (1) german - 1 changed by planetmaker (1) hebrew - 668 fixed, 19 changed by 19izhar73 (687) korean - 10 changed by leejaeuk5 (10) serbian - 6 fixed, 4 changed by salejemaster (10)
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-02-04(svn r15337) -Fix: don't allow a spectating server to build stuff.rubidium
2009-02-04(svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵rubidium
guarantees that _current_company is the same as _local_company.
2009-02-04(svn r15335) -Change: use the patch change mechanism to change the road side ↵rubidium
too instead of a separate command.
2009-02-04(svn r15334) -Codechange: reset setting to old value when the callback ↵smatz
procedure returns false
2009-02-04(svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders.Yexo
2009-02-04(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at ↵smatz
sea level at both southern borders
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-02-03(svn r15328) -Fix (r15327): Load(data, version) was called instead of ↵Yexo
Load(version, data).
2009-02-03(svn r15327) -Fix (r15027): AIs could access the map and other data in their ↵Yexo
constructor and Load() function while the savegame was not completely loaded.
2009-02-03(svn r15326) -Fix: Old-ai-ishm when refitting vehicles.frosch
2009-02-03(svn r15325) -Update: WebTranslator2 update to 2009-02-03 18:29:45translators
brazilian_portuguese - 1 fixed by tucalipe (1) german - 4 changed by planetmaker (3), hellow (1) hebrew - 615 fixed, 54 changed by 19izhar73 (669) korean - 6 changed by darkttd (6)
2009-02-03(svn r15324) -Codechange: unify the class used for comparing of strings for ↵smatz
std::map
2009-02-02(svn r15322) -Fix (r15175): The AI list window didn't display information ↵Yexo
about the selected AI if it wasn't visible.
2009-02-02(svn r15321) -Codechange: Load road vehicle 'realistic' acceleration ↵peter1138
properties from NewGRF, and supply defaults as used by TTDPatch. These values are not yet used.
2009-02-02(svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by ↵peter1138
one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah.
2009-02-02(svn r15319) -Update: WebTranslator2 update to 2009-02-02 18:44:36translators
arabic_egypt - 3 fixed by khaloofah (3) dutch - 1 fixed by habell (1) hebrew - 533 fixed, 426 changed by 19izhar73 (959) hungarian - 1 fixed by oklmernok (1) italian - 1 changed by lorenzodv (1) korean - 6 changed by dlunch (6) norwegian_nynorsk - 36 fixed by Thor (36) polish - 1 fixed by xaxa (1) russian - 1 fixed by Smoky555 (1) spanish - 1 fixed by Dominus (1)
2009-02-02(svn r15318) -Fix [FS#2594](r10288): don't warn about non-primary engines ↵smatz
getting old
2009-02-02(svn r15317) -Fix: support Windows fonts with non-ASCII characters in their ↵rubidium
file name. Windows doesn't come with them by default, but one can easily install a font with non-ASCII name.
2009-02-02(svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string ↵glx
to squirrel
2009-02-02(svn r15315) -Fix (r15314): make gcc happy (for once)glx
2009-02-02(svn r15314) -Fix/hackaround [FS#2590]: fonts have a feature where they can ↵rubidium
have localised names. Windows thinks it's a feature to use the name matching the system's locale, Windows doesn't provide an API to get the font name given another locale and freetype uses the English locale to resolve the name when opening the font... This results in fonts that will can't be found and warnings that the fallback font can't be loaded. Work around this by 'manually' getting the non-localised font name from the font.
2009-02-02(svn r15313) -Cleanup: Use helper functions we already have and add some ↵michi_cc
documentation.
2009-02-01(svn r15312) -Codechange: Handle closing of drop down menus when clicking in ↵peter1138
a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
2009-02-01(svn r15311) -Fix (r15126): Obiwan errorpeter1138