Age | Commit message (Collapse) | Author |
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blitter did.
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keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading.
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mysterious hex (ln)
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replacement is needed and if so, to which EngineID
It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
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DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost
This allowed cleaning up the code in MaybeReplaceVehicle()
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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by Alberth.
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array. Patch by cirdan.
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saveload.cpp instead of openttd.cpp.
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array' in the oldloader.
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statically 'waste' memory when the old name array is not needed anymore.
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always have the NORETURN attribute
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monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion.
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single file instead of scattering the functionality over several files.
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Sir Bob.
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including other headers in variables.h.
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okay (or lines starting with a space and then tabs).
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operators.
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pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits.
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evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings.
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place to a single location.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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Patch by Yexo.
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so it uses less memory.
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properly.
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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the stack, but only once and reuse this.
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byte array for ChildScreenSpriteToDraw.
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byte array for ParentSpriteToDraw.
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space as necessary. This avoids copying data around for vector's push_back() function.
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