Age | Commit message (Collapse) | Author |
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crashes to simplify debugging. See readme.txt for details
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old specifications.
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the ID used when setting a vehicle's name (it is vehicle type specific). Instead just test for a generic string.
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variables.h so one doesn't need to include openttd.h before variables.h.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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really year, not date
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tile where search has been successful, or INVALID_TILE if it has not
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instead of direct byte array access.
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-Cleanup: some reincarnations of _fios_items in the code
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order processing functionality from the order handling. Patch based on work by michi_cc.
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inflation rates
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encoding and ~15% faster in drawing (depends on architecture)
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without asserts
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calling a function and is then reset in the function without ever reading it. Patch by Cirdan.
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of NewGRFs an industry can be built on a steep slope, however when 'querying' the foundation type of an industry we neglected the fact that these steep slope tiles do not have a foundation. As a result of this when one built a structure requiring foundations on a tile SW or SE of a steep slope industry tile it would try to apply the foundation on the steep slope to determine whether to draw the wall of the foundation and trigger an assert.
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having a build tool selected failed.
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variable, so move it so there is only once instance of that variable. Patch by Cirdan.
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headers so that nothing from the network directory needs to include basically all network headers.
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needed.
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the patch command.
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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Alberth.
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the autosave settings.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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locations.
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the group vehicle list
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