Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-05 | (svn r21983) -Update from WebTranslator v3.0: | translators | |
belarusian - 6 changes by Wowanxm czech - 4 changes by CrazyBenny english_US - 3 changes by Rubidium estonian - 7 changes by notAbot finnish - 5 changes by jpx_ french - 5 changes by glx german - 9 changes by planetmaker italian - 10 changes by lorenzodv, planetmaker japanese - 11 changes by kokubunzi polish - 21 changes by Simek russian - 1 changes by Lone_Wolf serbian - 9 changes by etran spanish - 5 changes by Terkhen ukrainian - 9 changes by Fixer | |||
2011-02-05 | (svn r21982) -Add: Wheel scrolling to console. | frosch | |
2011-02-05 | (svn r21981) -Codechange: Deduplicate the code and unify the bounds of ↵ | frosch | |
console scrolling. | |||
2011-02-05 | (svn r21980) -Codechange: Draw one line more at the top of the console, i.e. ↵ | frosch | |
clip the top-most line if there is not enough room instead of not drawing it at all. | |||
2011-02-05 | (svn r21979) -Fix: Scrolling of the console in pages used wrong line height ↵ | frosch | |
and scrolled too much. | |||
2011-02-05 | (svn r21978) -Codechange/Fix: Remove usage of Window::top and left from ↵ | frosch | |
IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable. | |||
2011-02-05 | (svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of ↵ | frosch | |
viewport scroll/zoom settings. | |||
2011-02-05 | (svn r21976) -Doc: Document several crash handling functions. | alberth | |
2011-02-05 | (svn r21975) -Add: console command to reset the engine pool. It removes the ↵ | frosch | |
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. | |||
2011-02-05 | (svn r21974) -Feature: Add a setting to enable/disable funding local road ↵ | terkhen | |
reconstruction. | |||
2011-02-05 | (svn r21973) -Fix: Redraw the town authority window after modifying town ↵ | terkhen | |
authority settings. | |||
2011-02-05 | (svn r21972) -Fix: Replace 'None' industries in the generation window with ↵ | alberth | |
more descriptive label. | |||
2011-02-05 | (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. | alberth | |
2011-02-05 | (svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt ↵ | rubidium | |
with 'you' in it | |||
2011-02-05 | (svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵ | alberth | |
replacment for the old 'none' setting in the newgame window. | |||
2011-02-04 | (svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train ↵ | rubidium | |
engines/wagons in the depot by default for NewGRFs | |||
2011-02-04 | (svn r21965) -Update from WebTranslator v3.0: | translators | |
czech - 6 changes by SmatZ dutch - 15 changes by Yexo english_US - 10 changes by Rubidium finnish - 9 changes by jpx_ french - 9 changes by glx russian - 6 changes by Lone_Wolf spanish - 6 changes by Terkhen | |||
2011-02-04 | (svn r21963) -Fix: saying something twice in an error message is not needed | rubidium | |
2011-02-04 | (svn r21962) -Feature-ish: GUI setting to disable reversing at signals | rubidium | |
2011-02-04 | (svn r21961) -Remove: limitation that not loading and not unloading is ↵ | rubidium | |
mutual exclusive | |||
2011-02-04 | (svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵ | rubidium | |
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length | |||
2011-02-04 | (svn r21959) -Change: replace longbridges with custom maximum bridge and ↵ | rubidium | |
tunnel length setting | |||
2011-02-04 | (svn r21958) -Cleanup: join_stations setting; can done by distant join and ↵ | rubidium | |
could be subverted by distant join | |||
2011-02-04 | (svn r21957) -Cleanup: gotodepot and timetabling settings are more or less ↵ | rubidium | |
useless; just don't use depot orders or timetabling if you don't want to use it | |||
2011-02-04 | (svn r21956) -Cleanup: always draw the bridge pillars | rubidium | |
2011-02-04 | (svn r21955) -Cleanup: always show the long date in the status bar | rubidium | |
2011-02-04 | (svn r21954) -Cleanup: remove setting to not show the vehicle speed in the ↵ | rubidium | |
vehicle view | |||
2011-02-04 | (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵ | smatz | |
for uniform stations has been broken for over a year | |||
2011-02-04 | (svn r21952) -Codechange: unify the company clearing code for bankruptcy ↵ | rubidium | |
with the command to remove companies | |||
2011-02-04 | (svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 ↵ | yexo | |
when adding more than one variable | |||
2011-02-03 | (svn r21950) -Update from WebTranslator v3.0: | translators | |
catalan - 1 changes by arnau | |||
2011-02-02 | (svn r21949) -Change: randomize the vehicle a small UFO targets, do not use ↵ | smatz | |
the one with lowest index | |||
2011-02-02 | (svn r21948) -Fix: road vehicle was moved under the bridge when it was ↵ | smatz | |
destroyed by an UFO while on a bridge | |||
2011-02-02 | (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵ | smatz | |
crashed in a tunnel entry, or with vehicles reversing there | |||
2011-02-02 | (svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle ↵ | rubidium | |
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle | |||
2011-02-02 | (svn r21945) -Codechange: simplify setting the overtaking counter and remove ↵ | rubidium | |
the magic from its numbers | |||
2011-02-02 | (svn r21944) -Codechange: give name to one magic constant | smatz | |
2011-02-02 | (svn r21943) -Codechange: document and unmagicify some bits of road vehicle ↵ | rubidium | |
overtaking | |||
2011-02-02 | (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they ↵ | smatz | |
are cleared afterwards during savegame conversion | |||
2011-02-02 | (svn r21941) -Update from WebTranslator v3.0: | translators | |
maltese - 22 changes by peter88823 | |||
2011-02-02 | (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside ↵ | planetmaker | |
a tunnel upon savegame load (SmatZ) | |||
2011-02-02 | (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough | smatz | |
2011-02-01 | (svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. | alberth | |
2011-02-01 | (svn r21937) -Update from WebTranslator v3.0: | translators | |
turkish - 32 changes by leventpasha | |||
2011-02-01 | (svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits ↵ | terkhen | |
when overbuilding stops of the opposite road type. -Change: Build only the required road/tram bits when building stops with drag and drop. | |||
2011-02-01 | (svn r21935) -Fix (r19231): Allow to overbuild road stops which are built ↵ | terkhen | |
over trams. | |||
2011-01-31 | (svn r21934) -Fix (r21933): The original plan was to run the regression ↵ | frosch | |
before committing. | |||
2011-01-31 | (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵ | frosch | |
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list. | |||
2011-01-31 | (svn r21932) -Document: some tidbits related to vehicles | rubidium | |
2011-01-31 | (svn r21931) -Update from WebTranslator v3.0: | translators | |
vietnamese - 81 changes by myquartz |