Age | Commit message (Collapse) | Author |
|
rivers dirty in more cases.
|
|
with 'shift'-key.
|
|
watered tiles from all sides.
|
|
STR_WHITE_TRAMWAY_CONSTRUCTION
|
|
incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
|
|
brazilian_portuguese - 5 fixed, 5 changed by fukumori (4), tucalipe (6)
bulgarian - 7 fixed by thetitan (7)
catalan - 1 fixed by arnaullv (1)
danish - 9 fixed by ThomasA (9)
dutch - 5 fixed by habell (5)
estonian - 7 fixed, 12 changed by kristjans (19)
french - 1 fixed by glx (1)
german - 6 fixed by moewe2 (6)
italian - 1 fixed by lorenzodv (1)
korean - 6 fixed, 11 changed by leejaeuk5 (17)
russian - 9 fixed by Smoky555 (9)
slovak - 7 fixed by lengyel (7)
slovenian - 7 fixed by Necrolyte (7)
swedish - 6 fixed by ChrillDeVille (6)
ukrainian - 7 fixed by mad (7)
|
|
|
|
specified in FS#1712.
|
|
by PhilSophus.
|
|
duplication.
|
|
places.
|
|
indexed GRFs.
|
|
|
|
from locks.
|
|
|
|
of p1 for CMD_REMOVE_ROAD
|
|
better scheme is implemented.
|
|
speed
|
|
languages.
|
|
aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
|
|
if cargo acceptance list is too long.
|
|
other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
|
|
|
|
station view
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
|
|
text if it is too large.
|
|
adjust the widgets around it to suit.
|
|
only when callback 3A (Show additional text in industry window) is available for the current industry.
This now allows grf authors to specify longer than 3 lines of text.
|
|
callback 28 (Industry location permissibility)
|
|
|
|
|
|
remove them from TTDP games.
|
|
missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
|
|
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
|
|
|
|
should have been done.
Would help to compile first...
|
|
cb29/35 were a bit too eager to close down.
|
|
converted to canals in old savegames.
|
|
shores, if shores got replaced by ActionA.
|
|
in orders
|
|
of for-loops
|
|
|
|
under bridge' anymore
|
|
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
|
over rail of diffent owner behind crossing
|
|
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
|
|
|
|
|
|
substraction
|
|
|
|
informations about current map size.
|