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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Age
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Author
2011-02-14
(svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon repla...
rubidium
2011-02-14
(svn r22077) -Update from WebTranslator v3.0:
translators
2011-02-14
(svn r22076) -Fix (r22075): build failed with GCC
smatz
2011-02-13
(svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cau...
yexo
2011-02-13
(svn r22074) -Cleanup (r22073): there was already a setting-callback that did...
yexo
2011-02-13
(svn r22073) -Fix: immediately update the train weight when you change the mu...
yexo
2011-02-13
(svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases
rubidium
2011-02-13
(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario ...
yexo
2011-02-12
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after reques...
rubidium
2011-02-12
(svn r22069) -Fix: delete all savegame packets, not just the first one
rubidium
2011-02-12
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when...
rubidium
2011-02-12
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly ...
rubidium
2011-02-12
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the obje...
rubidium
2011-02-12
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns coul...
rubidium
2011-02-11
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecti...
rubidium
2011-02-11
(svn r22063) -Change: make the "has network" check also check whether the cli...
rubidium
2011-02-11
(svn r22062) -Fix: memory leak when saving fails mid-way
rubidium
2011-02-11
(svn r22061) -Change: when loading old savegames with long trains set the max...
yexo
2011-02-11
(svn r22060) -Update from WebTranslator v3.0:
translators
2011-02-11
(svn r22059) -Fix (r21179): Make the send chat message window follow the posi...
terkhen
2011-02-11
(svn r22058) -Fix (r22050): removing broken orders happened before the "front...
rubidium
2011-02-11
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill t...
rubidium
2011-02-11
(svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As impe...
rubidium
2011-02-11
(svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the...
yexo
2011-02-10
(svn r22054) -Codechange: support for rounding the converted units to their c...
rubidium
2011-02-10
(svn r22053) -Fix: The land area information window was not updated after a l...
terkhen
2011-02-10
(svn r22052) -Update from WebTranslator v3.0:
translators
2011-02-10
(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner af...
terkhen
2011-02-10
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, no...
rubidium
2011-02-10
(svn r22049) -Codechange: Add assert condition to GetRoadOwner.
terkhen
2011-02-10
(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary ...
glx
2011-02-10
(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041
yexo
2011-02-09
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copyi...
frosch
2011-02-09
(svn r22045) -Codechange: Move cancelling the current loading order on deleti...
frosch
2011-02-09
(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train ...
rubidium
2011-02-09
(svn r22043) -Fix: invalidate the right windows when a part of a train is fli...
rubidium
2011-02-09
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a ...
smatz
2011-02-09
(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateIte...
smatz
2011-02-09
(svn r22040) -Codechange: handle case where too many Engines would be loaded,...
rubidium
2011-02-09
(svn r22039) -Update from WebTranslator v3.0:
translators
2011-02-09
(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all ...
terkhen
2011-02-09
(svn r22037) -Codechange: remove some unneeded (hidden) casting
rubidium
2011-02-09
(svn r22036) -Codechange: rename units to match coding style, and give conver...
rubidium
2011-02-09
(svn r22035) -Codechange: refactor (display) unit conversion to happen at a s...
rubidium
2011-02-08
(svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicl...
rubidium
2011-02-08
(svn r22033) -Fix: don't crash when there are too many objects generated alre...
smatz
2011-02-08
(svn r22032) -Codechange: add some asserts to verify we don't allocate too ma...
rubidium
2011-02-08
(svn r22031) -Fix: bad servers could crash a client
rubidium
2011-02-08
(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
rubidium
2011-02-08
(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after N...
rubidium
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