Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-31 | (svn r11024) -Fix [FS#1173]: give a more correct error when building some ↵ | rubidium | |
things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. | |||
2007-08-31 | (svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on ↵ | rubidium | |
Big Endian machines. | |||
2007-08-31 | (svn r11022) -Fix: the canal border determination did not take oil rigs into ↵ | rubidium | |
consideration. | |||
2007-08-31 | (svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not ↵ | rubidium | |
belong to a "valid" tile, like the money cheat/giving money. | |||
2007-08-31 | (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too ↵ | rubidium | |
much money or rather: when casting the amount of money to an int32 becomes negative. | |||
2007-08-31 | (svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same ↵ | rubidium | |
type when adding new vehicles to a group. Patch by SmatZ. | |||
2007-08-31 | (svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own ↵ | rubidium | |
company or a bankrupted/non-existant company. | |||
2007-08-31 | (svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵ | rubidium | |
service a little more. | |||
2007-08-31 | (svn r11016) -Fix [FS#1172]: stations would also be given cargo when ↵ | rubidium | |
vehicles have only dropped cargo of that particular type. | |||
2007-08-31 | (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. | rubidium | |
2007-08-31 | (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of ↵ | rubidium | |
a consist. | |||
2007-08-31 | (svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small ↵ | rubidium | |
as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus. | |||
2007-08-30 | (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵ | rubidium | |
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game. | |||
2007-08-30 | (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵ | rubidium | |
templates. This gives up to 10% performance increase in games with lots of vehicles. | |||
2007-08-30 | (svn r11006) -Fix: spectators are not allowed to issue commands. Issue ↵ | rubidium | |
spotted by SmatZ. | |||
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-08-30 | (svn r11004) -Codechange: some reworks of the saveload mechanism to be able ↵ | rubidium | |
to save and load private and protected variables in the vehicle struct. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-08-30 | (svn r11002) -Codechange: unhackify the cargo packet list saving (a little). | rubidium | |
2007-08-29 | (svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵ | rubidium | |
a depot. | |||
2007-08-29 | (svn r11000) -Fix r10121: when introducing the new blitter system, smallmap ↵ | truelight | |
regained an old bug: buffer-overflow when moving window to far bottom-right. -Note: we no longer cheat on not drawing the last line in smallmap, this time we created a more elegant fix | |||
2007-08-29 | (svn r10999) -Codechange: unify the way the running cost of a vehicle is ↵ | rubidium | |
determined. Patch by nycom. | |||
2007-08-29 | (svn r10998) -Codechange: refactor of the "core" of the terraforming code to ↵ | rubidium | |
make it possible to push the tile type specific terraforming requirements out of the generic part of the terraforming code. Patch by frosch. For more information take a look at FS#1147. | |||
2007-08-29 | (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. | rubidium | |
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-08-28 | (svn r10995) -Codechange: unify the way to get the displayed maxium speed of ↵ | rubidium | |
a vehicle. Patch by nycom. | |||
2007-08-28 | (svn r10994) -Codechange: Change some function names to be more ↵ | belugas | |
representative and more fitting of trunk's naming convention (skidd13) | |||
2007-08-27 | (svn r10993) -Codechange: A few less magical numbers (skidd13) | belugas | |
2007-08-27 | (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" ↵ | rubidium | |
group. Patch by frosch. | |||
2007-08-27 | (svn r10991) -Codechange: add documentation, enumification and some code ↵ | rubidium | |
simplifications to the terraforming code. Patch by frosch. | |||
2007-08-26 | (svn r10986) -Fix (r10985): inconsistency between documentation and actual ↵ | rubidium | |
code... thanks to glx for spotting it. | |||
2007-08-26 | (svn r10985) -Codechange: unify/remove duplicate ↵ | rubidium | |
CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle. | |||
2007-08-26 | (svn r10984) -Codechange: unify the way one can get the current speed in the ↵ | rubidium | |
same forwat so we can display it. | |||
2007-08-26 | (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other ↵ | rubidium | |
"methods" custom to each vehicle to determine whether the vehicle is crashed. | |||
2007-08-26 | (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the ↵ | rubidium | |
current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. | |||
2007-08-26 | (svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted ↵ | rubidium | |
cargo too. | |||
2007-08-26 | (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert ↵ | belugas | |
that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it. Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;) | |||
2007-08-25 | (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn ↵ | rubidium | |
non-transparant when the other catenary was drawn transparant. Patch by smatz. | |||
2007-08-25 | (svn r10978) -Fix (r10974): only the first road stop (with correct roadtype) ↵ | rubidium | |
was considered when distributing vehicles. | |||
2007-08-24 | (svn r10975) -Update: WebTranslator2 update to 2007-08-24 21:49:23 | miham | |
croatian - 1 fixed by knovak (1) finnish - 4 changed by tonihele (4) | |||
2007-08-24 | (svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not ↵ | rubidium | |
(properly) use a road stop still tried to go to that road stop. | |||
2007-08-24 | (svn r10973) -Fix [FS#1154]: update wp->xy when waypoint is moved (Catalan) | KUDr | |
2007-08-24 | (svn r10972) -Codechange: Implement the ↵ | belugas | |
counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to. It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries. | |||
2007-08-24 | (svn r10971) -Codechange: One less magical number | belugas | |
2007-08-23 | (svn r10968) -Codechange: Remove a tileloop performed in the ↵ | belugas | |
AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead | |||
2007-08-23 | (svn r10967) -Fix: in case of moving the window on create (because it ↵ | truelight | |
doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros) | |||
2007-08-22 | (svn r10964) -Update: WebTranslator2 update to 2007-08-22 22:57:00 | miham | |
croatian - 9 fixed, 13 changed by knovak (22) italian - 10 fixed by lorenzodv (10) japanese - 5 fixed by ickoonite (5) polish - 10 fixed, 1 changed by meush (11) slovak - 77 changed by lengyel (77) spanish - 5 fixed by eusebio (5) | |||
2007-08-22 | (svn r10963) -Revert(10700): Although the idea was good, it was more prone ↵ | belugas | |
of errors than usefull. So now, it will be better to jump to the overriden tile when it is been marked as an override | |||
2007-08-22 | (svn r10962) -Codechange: protect yourself against an illicit substitution | belugas | |
2007-08-22 | (svn r10961) -Codechange: Flag default substitutes of industry/tiles with a ↵ | belugas | |
value that cannot be legal. This avoids the forest of coal mine error in the futur |