Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-30 | (svn r11360) -Fix [FS#1375]: do not crash when trying to "draw" an invalid ↵ | rubidium | |
string, just draw a message saying it is invalid. | |||
2007-10-30 | (svn r11359) -Fix [FS#1381]: shared timetables were not properly refreshed ↵ | rubidium | |
with autofill. | |||
2007-10-30 | (svn r11358) -Fix: condition types 0x0B and 0x0C are also valid for variable ↵ | rubidium | |
0x88 in action 7/9. | |||
2007-10-30 | (svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we ↵ | truelight | |
generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;) | |||
2007-10-29 | (svn r11356) -Fix (r11305): funding industries in MP game was causing desync | glx | |
2007-10-29 | (svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled ↵ | rubidium | |
gracefully causing crashes and such. | |||
2007-10-29 | (svn r11354) -Codechange [FS#1379]: one variable wasn't freed whereas all ↵ | rubidium | |
others were. It's not causing any problems as it happens during the shutdown of OpenTTD. So basically it is only for consistency. | |||
2007-10-28 | (svn r11353) -Codechange: add support for newgrf callback 32 | glx | |
2007-10-28 | (svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) ↵ | glx | |
instead calling it every time the vehicle is drawn | |||
2007-10-27 | (svn r11351) -Fix (r11342): [OSX] killed a warning | bjarni | |
2007-10-27 | (svn r11350) -Change: add missing elrail sprites for some rail build ↵ | rubidium | |
buttons/cursors. Sprites by skidd13. | |||
2007-10-27 | (svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station. | rubidium | |
2007-10-26 | (svn r11348) -Fix (r11049): [OSX] killed a warning (don't ask why only OSX ↵ | bjarni | |
showed this one) | |||
2007-10-26 | (svn r11347) -Codechange: use marker loaded grf feature has_newwater when it ↵ | belugas | |
is required. (more to come) | |||
2007-10-26 | (svn r11346) -Codechange: Add marker has_newwater to the loaded grf ↵ | belugas | |
features. Not in used yet. | |||
2007-10-26 | (svn r11345) -Cleanup: a bit of comment style fixing | belugas | |
2007-10-26 | (svn r11344) -Codechange: Removes some magic numbers referring the ↵ | belugas | |
highlighting mode in road_gui.cpp Some typos fixed too.(FS#1371-skidd13) | |||
2007-10-26 | (svn r11343) -Fix[FS#1368]: Autoslope did not work correctly for single ↵ | belugas | |
track on higher part of steep slopes. (frosch) | |||
2007-10-25 | (svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the ↵ | egladil | |
blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp. | |||
2007-10-25 | (svn r11341) -Codechange: add missing callback ID enums, add stub for house ↵ | glx | |
property 20 and reorder unimplemented action 0 properties | |||
2007-10-25 | (svn r11340) -Fix[FS#1362]: Newindustries can provide no production at ↵ | belugas | |
start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit. | |||
2007-10-22 | (svn r11339) -Add: autoroad; same as autorail, but for road and trams and ↵ | rubidium | |
only on X and Y direction. Patch by Octopussy and skidd13. | |||
2007-10-22 | (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) ↵ | rubidium | |
should not be owned by water as that signals normal water. | |||
2007-10-22 | (svn r11337) -Update: WebTranslator2 update to 2007-10-22 15:25:18 | miham | |
afrikaans - 128 fixed, 35 changed by TrueTenacity (163) bulgarian - 2 fixed by thetitan (2) dutch - 1 fixed by habell (1) french - 1 fixed by glx (1) italian - 1 fixed by lorenzodv (1) slovak - 1 fixed by lengyel (1) ukrainian - 39 fixed by mad (39) | |||
2007-10-21 | (svn r11333) -Fix: Train engines still had a value of 0. | maedhros | |
2007-10-21 | (svn r11332) -Fix: vehicles getting a value of 0 on construction. | rubidium | |
-Fix: assertion when selling vehicles. | |||
2007-10-21 | (svn r11331) -Fix: do not misuse CommandCost for overflow safe stuff as ↵ | rubidium | |
Money supports that now too. | |||
2007-10-21 | (svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to ↵ | rubidium | |
do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics. | |||
2007-10-21 | (svn r11329) -Fix: if a NewGRF failed to load for some reason (like fatal ↵ | rubidium | |
errors), but it was a "compatible" NewGRF, it was shown with the compatible colour and not the not-loaded colour in the NewGRF list. | |||
2007-10-21 | (svn r11326) -Cleanup: [OSX] removed now unneeded includes and unreached ↵ | bjarni | |
conditional defines from some OSX specific files | |||
2007-10-21 | (svn r11325) -Fix (r11312)[FS#1357]: [OSX] fixed compilation on OSX | bjarni | |
2007-10-21 | (svn r11322) -Codechange: select an allowed station size when drag&drop is ↵ | rubidium | |
disabled. Patch by Wolf01. | |||
2007-10-20 | (svn r11321) -Codechange: add support to load different graphics for ↵ | rubidium | |
halftile slopes using a NewGRF. Patch by frosch. | |||
2007-10-20 | (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵ | rubidium | |
frosch. | |||
2007-10-20 | (svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch. | rubidium | |
2007-10-20 | (svn r11318) -Codechange: add the actual support for drawing selections on ↵ | rubidium | |
halftiles, r11316 just added the things needed to load the sprites. Patch by frosch. | |||
2007-10-20 | (svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as ↵ | rubidium | |
the value will be reset to 0. | |||
2007-10-20 | (svn r11316) -Codechange: add support for the half-tile (selection) graphics. | rubidium | |
2007-10-20 | (svn r11315) -Fix [FS#1353]: towns are not growing beyond height ↵ | rubidium | |
differences. Patch by skidd13. | |||
2007-10-20 | (svn r11314) -Fix [FS#1356]: stop following a vehicle when you ↵ | rubidium | |
sell/destroyed it. | |||
2007-10-20 | (svn r11313) -Codechange: prepare several pieces of code so the can handle ↵ | rubidium | |
some new slopes. Patch by frosch. | |||
2007-10-20 | (svn r11312) -Codechange: implement a overflow safe integer and use that for ↵ | rubidium | |
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo. | |||
2007-10-20 | (svn r11308) -Fix (r9315): Change the house id as well as the house spec ↵ | maedhros | |
when using an overridden town building, since the house id is the one that's used to actually build the house. | |||
2007-10-20 | (svn r11306) -Update: WebTranslator2 update to 2007-10-20 08:17:35 | miham | |
american - 47 fixed by WhiteRabbit (47) brazilian_portuguese - 46 fixed by fukumori (46) catalan - 3 changed by arnaullv (3) italian - 1 changed by lorenzodv (1) norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55) portuguese - 5 fixed by Digitalfox (5) swedish - 46 fixed by giddorah (46) ukrainian - 9 fixed by mad (9) | |||
2007-10-20 | (svn r11305) -Codechange: randomise layout when building an industry ingame | glx | |
2007-10-20 | (svn r11304) -Feature: Control-Clicking the Center Main View button on the ↵ | belugas | |
vehicle window allows the main viewport to follow the chosen vehicle.(stevenh) | |||
2007-10-19 | (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵ | rubidium | |
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. | |||
2007-10-19 | (svn r11302) -Fix (r9520): typo | glx | |
2007-10-19 | (svn r11301) -Fix: water check when building industries didn't work | glx | |
2007-10-18 | (svn r11293) -Fix: newgrf defined industry news messages use TTD format for ↵ | glx | |
args, which is not the same as our. So we must detect those strings and pass them the right params |