Age | Commit message (Collapse) | Author |
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belarusian - 1070 changes by KorneySan, Wowanxm
simplified_chinese - 7 changes by pda1573
croatian - 2 changes by VoyagerOne
dutch - 2 changes by habell
finnish - 2 changes by jpx_
french - 2 changes by glx
german - 44 changes by NG
indonesian - 6 changes by prof
korean - 2 changes by junho2813
russian - 8 changes by KorneySan, Lone_Wolf
serbian - 2 changes by etran
spanish - 6 changes by Terkhen
vietnamese - 2 changes by nglekhoi
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wrong axis
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new AIs/NewGRFs inside a tar file are found
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the later changes
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UpdateCompanyHQ
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some places
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more logical order from the map array's point of view.
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differences between platforms.
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better readable
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building lighthouses/transmitters actually happen via a command
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transmitters in the scenario editor
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with {}
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station
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add+use a ::GetByTile
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addition.
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slightly to better catch their meaning
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never used
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basque - 8 changes by Thadah
belarusian - 354 changes by KorneySan, Wowanxm
simplified_chinese - 5 changes by pda1573
traditional_chinese - 1 changes by pda1573
chuvash - 17 changes by mefisteron
french - 4 changes by glx
greek - 18 changes by fumantsu
italian - 4 changes by lorenzodv
brazilian_portuguese - 15 changes by Tucalipe
russian - 28 changes by KorneySan
swedish - 14 changes by tool
thai - 23 changes by sf_alpha
ukrainian - 14 changes by Madvin
vietnamese - 9 changes by nglekhoi
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so it defaulted to dos
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only providing the "extra" base graphics in one palette and doing the conversion upon loading; the conversion has existed for a while, but now the NewGRF can tell its palette using Action 14 thus it can enable the conversion for only that NewGRF.
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road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed.
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to calculate air drag.
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road vehicles.
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standard road vehicles.
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work as intended.
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