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2007-11-24(svn r11509) -Fix: off-by-one error in some sprite numbers; increase sprite ↵rubidium
number counter before loading the next sprite instead of after doing so.
2007-11-24(svn r11508) -Cleanup: Removed unused headers from the cocoa video driver.egladil
2007-11-24(svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs ↵rubidium
is turned on and zoomed out more than one level.
2007-11-24(svn r11506) -Fix [FS#1471]: selling vehicles could cause the window of ↵rubidium
others to scroll to that location.
2007-11-24(svn r11505) -Fix/Feature: make CTRL work on all road/rail construction ↵rubidium
options that 'work' with the 'Bulldozer' button instead of only a few.
2007-11-24(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in ↵rubidium
non-canal water where canals should have been build.
2007-11-23(svn r11502) -Fix (r11144): don't do standard production change if callbacks ↵glx
29/35 failed -Fix (r11144): disable smooth economy for industries using callbacks 29/35
2007-11-23(svn r11501) -Fix: [OSX] This remedies a problem with right click scrolling ↵egladil
that was introduced in r11492.
2007-11-23(svn r11500) -Codechange: Smooth economy fine-tuning, making industries more ↵belugas
responsive. Patch by Sirkoz.
2007-11-23(svn r11499) -Fix (r11144): mul/div factor were wrong (off by two)glx
2007-11-23(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵egladil
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
2007-11-22(svn r11495) -Fix (r11493): some compilers fail to show warnings when they ↵rubidium
should.
2007-11-22(svn r11494) -Fix [FS#1461] (r11450): cargo translation table was now loaded ↵glx
too late ;)
2007-11-22(svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried ↵rubidium
to render some part of the window before the savegame conversion was done.
2007-11-22(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵egladil
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
2007-11-22(svn r11491) -Update: WebTranslator2 update to 2007-11-22 20:55:02miham
brazilian_portuguese - 5 fixed by tucalipe (5) catalan - 5 fixed by arnaullv (5) czech - 5 fixed by Hadez (5) danish - 6 fixed, 3 changed by MiR (9) dutch - 5 fixed by habell (5) french - 5 fixed by glx (5) italian - 2 fixed by lorenzodv (2) japanese - 5 fixed by ickoonite (5) korean - 58 fixed by leejaeuk5 (58) slovak - 5 fixed, 86 changed by lengyel (91) slovenian - 5 fixed by Necrolyte (5) spanish - 5 fixed by eusebio (5) swedish - 5 fixed by daishan (5) turkish - 5 fixed by jnmbk (5)
2007-11-22(svn r11490) -Codechange: Split the math functions to their own headerskidd13
-Codechange: Replace the rest of the math macros with functions
2007-11-21(svn r11489) -Fix r11488: Somehow the code was added multiple timesskidd13
2007-11-21(svn r11488) -Codechange: Spilt the random functions out to seperate fileskidd13
-Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random
2007-11-21(svn r11487) -Fix (r11435): move the list of vehicles a bit higher in the ↵smatz
player GUI
2007-11-21(svn r11486) -Fix [FS#1457]: industry count was wrong in smallmapglx
2007-11-20(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵skidd13
the remaining to fit with the naming style
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-20(svn r11483) -Codechange: Replace codeparts with functions that do the same ↵skidd13
to increase readability
2007-11-19(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming styleskidd13
This fixes also FS#1450
2007-11-19(svn r11479) -Codechange: Move the BIGMUL functions to the file of their usageskidd13
-Codechange: Rename the BIGMUL functions to the fitting naming style
2007-11-19(svn r11478) -Fix: two small layout issues with the vehicle grouping GUI.rubidium
2007-11-19(svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving ↵rubidium
max speed when it is standing still waiting for the vehicle in from of it.
2007-11-19(svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵skidd13
unneeded define
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-19(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order ↵belugas
to show all the types industry available. -Feature: Allow to enable/disable individually or all at once, the industries shown on small map. This will permit to easily find those that are of some interest for the player. Heavily based on gule's patch
2007-11-19(svn r11473) -Codechange: Replace two more instances of widget/smalltype ↵belugas
numbers by enum(-a) values
2007-11-19(svn r11472) -Codechange: Give enuma for both the widget numbers and the ↵belugas
used smallmap currently used type
2007-11-18(svn r11471) -Codechange: one more variable retyped to enum ↵smatz
ViewportHighlightMode
2007-11-18(svn r11467) -Fix [FS#1450]: OpenBSD has ALIGN already defined, causing ↵rubidium
compilation failures.
2007-11-18(svn r11466) -Fix (r11339): operator priority problem resulting in ↵smatz
problematic autoroad placement in some cases
2007-11-18(svn r11465) -Fix: more user-friedly placement in X and Y directions (most ↵smatz
noticeable with autoroad)
2007-11-18(svn r11464) -Fix: some issue that made OpenTTD on MorphOS seriously unplayable.rubidium
2007-11-18(svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the ↵rubidium
same manner as others do.
2007-11-18(svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station ↵rubidium
could case an assertion error. Patch by divide.
2007-11-18(svn r11459) -Fix: (r11457) The selection highlight color hasn't been resetskidd13
2007-11-18(svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵skidd13
option -Change: Enable one way roads like the remove via a toolbar icon
2007-11-18(svn r11456) -Fix [FS#1412] (r10070): Viewport is bound to its top-left cornersmatz
2007-11-18(svn r11455) -Codechange: make autoroad, 'normal' road building and 'normal' ↵rubidium
rail building all react the same on CTRL as autorail.
2007-11-17(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 ↵rubidium
chance was really a 32769 in 65536 chance.
2007-11-17(svn r11453) -Fix (r11450): unrevert r11239, as we now need itglx
2007-11-17(svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵rubidium
directly use to change their behaviour, during network games as this can cause desyncs.
2007-11-17(svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly ↵rubidium
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.