Age | Commit message (Collapse) | Author |
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vietnamese - 14 changes by nglekhoi
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vehicles.
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belarusian - 17 changes by Wowanxm
norwegian_bokmal - 24 changes by eloekset
polish - 17 changes by nouwak
spanish - 17 changes by Terkhen
vietnamese - 17 changes by nglekhoi
welsh - 18 changes by kazzie
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callback as a signed value.
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moment making things with the cursor go wrong
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italian - 18 changes by lorenzodv
norwegian_bokmal - 90 changes by eloekset
norwegian_nynorsk - 1 changes by eloekset
serbian - 17 changes by etran
tamil - 15 changes by aswn
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GUI-less video driver.
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operations for the current tick
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100.000 opcodes for free
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unsupported tile types.
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well in the admin network (dihedral)
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dutch - 17 changes by habell
english_US - 17 changes by Rubidium
finnish - 17 changes by jpx_
french - 17 changes by glx
german - 17 changes by planetmaker
lithuanian - 7 changes by Stabilitronas
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auto-refitting.
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auto-refitting.
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related variables
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functions use int z as well
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changes to reduce casting
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TilePixelHeight(x)
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TILE_HEIGHT
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from the station/object building code
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for the terraform code
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for the water/river code
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from the tunnel code
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from the bridge code
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TILE_HEIGHT for the snow line code
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TILE_HEIGHT for the AI API code
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use it
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Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
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functions if they return the Z in pixels (like TilePixelHeight)
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the map (mhl)
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station when the vehicle allows it.
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old and new cargo type.
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the same as the length of the variable
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savegame, just like it's running when NewGRFs are changed during a game
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line for building houses
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maltese - 1 changes by kelinu
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draw different sprites on the map and in various GUIs.
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case, which saves us making the specs even more convoluted.
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