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2010-07-19(svn r20186) -Codechange: remove VARDEF from _realtime_tick and ↵rubidium
_rightclick_emulate
2010-07-19(svn r20185) -Codechange: reduce the scope of _palette_animation_counterrubidium
2010-07-19(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use ↵rubidium
VARDEF and put them in a more logical location
2010-07-19(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use ↵rubidium
VARDEF and put them in a more logical location
2010-07-18(svn r20180) -Update from WebTranslator v3.0:translators
chuvash - 65 changes by mefisteron korean - 16 changes by junho2813 portuguese - 11 changes by SupSuper ukrainian - 3 changes by Madvin
2010-07-17(svn r20176) -Update from WebTranslator v3.0:translators
chuvash - 19 changes by mefisteron greek - 9 changes by fumantsu indonesian - 7 changes by prof italian - 13 changes by lorenzodv swedish - 2 changes by tool turkish - 7 changes by niw3
2010-07-17(svn r20175) -Change: [NewGRF] Adapt vehicle var FE bit 6 to new railtypes.frosch
2010-07-17(svn r20174) -Codechange [FS#3955]: Allow horizontal resizing for all ↵frosch
vehicle lists.
2010-07-17(svn r20173) -Codechange: Make the normal vehiclelist fit the longest action ↵frosch
dropdown text.
2010-07-17(svn r20172) -Codechange: Use ↵frosch
BaseVehicleListWindow::BuildActionDropdownList() also for the normal vehicle list.
2010-07-17(svn r20171) -Fix: Make the group list action dropdown also use ↵frosch
vehicletype-specific texts like the normal vehicle list.
2010-07-17(svn r20170) -Codechange: Add BaseVehicleListWindow::GetActionDropdownSize().frosch
2010-07-17(svn r20169) -Codechange: Replace ShowGroupActionDropdown() with ↵frosch
BaseVehicleListWindow::BuildActionDropdownList().
2010-07-16(svn r20167) -Add: Vehicle var 4A to the NewGRF debug window.michi_cc
2010-07-16(svn r20166) -Fix [FS#3949]: do not scan /data and ~/data (if they happen to ↵rubidium
be your working directory). If it's the directory where your binary is located it will still scan them.
2010-07-16(svn r20165) -Feature: [NewGRF] Information (var 4A) about the current ↵michi_cc
railtype a train is on.
2010-07-16(svn r20164) -Fix [FS#3870]: inconsistencies w.r.t. to km/h vs km-ish/h as ↵rubidium
"base" unit for aircraft speeds
2010-07-16(svn r20163) -Update from WebTranslator v3.0:translators
dutch - 3 changes by habell hungarian - 2 changes by IPG irish - 6 changes by tem portuguese - 18 changes by ABCRic russian - 73 changes by Lone_Wolf, perk11 ukrainian - 8 changes by Fixer
2010-07-16(svn r20162) -Fix [FS#3954]: integer comparison failed in case the ↵rubidium
difference was more than "MAX_UINT"/2
2010-07-16(svn r20160) -Merge: changelog updates from the 1.0 branchrubidium
2010-07-15(svn r20159) -Change: clarify use of OpenTTD directories and don't use the ↵rubidium
"TTD" abbreviation for Transport Tycoon Deluxe (parts by planetmaker)
2010-07-15(svn r20158) -Fix (r20155): error in Russian language filerubidium
2010-07-15(svn r20157) -Fix [FS#3950]: make it *very* clear that saveconfig doesn't ↵rubidium
save the configuration of a running savegame to openttd.cfg, but the one that would be used for new games
2010-07-15(svn r20156) -Fix [FS#3937]: [YAPP] Converting a one-way block to a path ↵michi_cc
signal with trains on both sides could lead to a train crash.
2010-07-15(svn r20155) -Update from WebTranslator v3.0:translators
simplified_chinese - 4 changes by pda1573 traditional_chinese - 15 changes by josesun chuvash - 10 changes by mefisteron croatian - 8 changes by VoyagerOne finnish - 65 changes by jpx_ french - 3 changes by glx german - 3 changes by planetmaker irish - 2 changes by tem polish - 5 changes by amateja russian - 110 changes by perk11 serbian - 5 changes by etran slovak - 3 changes by keso53 spanish - 1 changes by Terkhen
2010-07-14(svn r20153) -Fix (r20125): Make the snowchecks for clear land and trees ↵frosch
consistent with the other tiletypes.
2010-07-14(svn r20152) -Fix: Silence a gcc warning.frosch
2010-07-14(svn r20150) -Cleanup: Remove an unused function header.terkhen
2010-07-14(svn r20147) -Change: make some of the english strings more consistent with ↵rubidium
eachother and OpenTTD's behaviour
2010-07-14(svn r20146) -Update from WebTranslator v3.0:translators
simplified_chinese - 110 changes by pda1573 traditional_chinese - 2 changes by pda1573 chuvash - 25 changes by mefisteron czech - 1 changes by Hadez finnish - 2 changes by jpx_ french - 2 changes by glx german - 2 changes by planetmaker hungarian - 3 changes by IPG irish - 38 changes by tem russian - 1 changes by Lone_Wolf slovak - 20 changes by keso53 spanish - 2 changes by Terkhen
2010-07-14(svn r20145) -Codechange: keep original RMB->tooltip behaviour when hovering ↵rubidium
is disabled and there is no handled right click event for the widget, i.e. if a widget would handle the right click you won't see the tooltip anymore by right clicking; by enabling hovering you would get access to that tooltip again.
2010-07-14(svn r20144) -Feature: Allow to configure the delay of hover events, or to ↵terkhen
disable them completely.
2010-07-14(svn r20143) -Codechange: Remove RecalcShipStuff function.terkhen
2010-07-14(svn r20142) -Fix [FS#3880]: Ships were not marked as dirty when stopping ↵terkhen
inside a depot.
2010-07-14(svn r20141) -Fix: Initialize the state of OnKeyPress at the AI debug window ↵terkhen
(Zuu).
2010-07-14(svn r20140) -Fix: Initialize the state of OnKeyPress at the world ↵terkhen
generation window (Zuu).
2010-07-14(svn r20139) -Fix [FS#3902]: Found town window ignored all hotkeys (Zuu).terkhen
2010-07-14(svn r20138) -Change: also put the base set version number in the crash logrubidium
2010-07-13(svn r20137) -Fix [FS#3945]: desync due to (temporary) wrong railtype; when ↵rubidium
loading a savegame the railtype of some (high ID) trains could be wrong. After loading the vehicle data in the trains are updated, but after that the "electrification" checks are done which can change the "global" vehicle data. However, this update is not propagated to the vehicles until the consist is updated, e.g. turning around and going to a depot. This makes some of the trains of a just joined client run as non-electrified trains which can cause it to take a wrong path or to not (randomly) show the electric sparks.
2010-07-13(svn r20136) -Codechange: check more of the vehicle caches (when desync ↵rubidium
debug is turned on)
2010-07-13(svn r20135) -Update from WebTranslator v3.0:translators
simplified_chinese - 26 changes by pda1573 traditional_chinese - 6 changes by josesun dutch - 10 changes by habell romanian - 10 changes by kkmic serbian - 5 changes by etran
2010-07-12(svn r20134) -Revert (r20131): OOM is a nasty persontruebrain
2010-07-12(svn r20133) -Revert (r20130): Vehicles could deadlock themself in roadstops.frosch
2010-07-12(svn r20132) -Fix [FS#3944](r20126): There can also be halftile foundations ↵frosch
on slopes with opposite corners raised.
2010-07-12(svn r20131) -Update from WebTranslator v3.0:translators
bulgarian - 6 changes by kokobongo korean - 5 changes by junho2813 portuguese - 9 changes by ABCRic russian - 9 changes by Lone_Wolf
2010-07-11(svn r20130) -Fix [FS#3935]: Standard roadstops can also be left via manual ↵frosch
depot orders.
2010-07-11(svn r20128) -Update from WebTranslator v3.0:translators
bulgarian - 57 changes by kokobongo croatian - 5 changes by VoyagerOne finnish - 9 changes by jpx_ french - 9 changes by glx german - 9 changes by planetmaker hungarian - 24 changes by IPG irish - 7 changes by tem serbian - 5 changes by etran spanish - 10 changes by Terkhen swedish - 5 changes by Zuu tamil - 142 changes by vv
2010-07-11(svn r20127) -Fix [FS#3929]: Replace 'invalid engine' with 'vehicle model'.frosch
2010-07-11(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of ↵frosch
RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
2010-07-11(svn r20125) -Change: [NewGRF] If a tile has a snow-flag in the map array, ↵frosch
use that for Terrain Type variables, instead of always only using the tile Z position. Also use the maximum Z of a tile for tiles which usually have levelling foundations (stations, houses, industries, unmovables).