Age | Commit message (Collapse) | Author |
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ScenarioEditorTownGenerationWindow.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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vehicle_gui.h.
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was opened
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Build[RailDepot|RailStation|RailWaypoint|Signal]Window
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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client but do directly execute those on the server.
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new windows that are going to require a ResetObjectToPlace to be performed on closing.
This will allow to free the said window only once, and not twice otherwise
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functions/enums/variables as they are not used anymore.
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stuff
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dynamically allocated as static uninitialistion order is undetermined. The list is freed when the latest driver is removed.
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restoring a vehicle will no longer decrease the vehicle count in groups
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anymore. Patch by Cirdan.
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HighScoreWindow.
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to modify the state of the statusbar from outside the statusbar.
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windows.
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reflect reality. Patch by Cirdan.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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not have to return the Window they just created.
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change when the on screen keyboard was opened.
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recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
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