Age | Commit message (Collapse) | Author |
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german - 4 changes by planetmaker
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korean - 3 fixed, 28 changed by leejaeuk5 (31)
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class. Based on ideas of fonso/fonsinchen.
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industries' production compile unit static instead of passing it around as pointer
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instead of each time a cargo packet is delivered
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when there is no vehicle at the station
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CargoArray instead of a pointer to a static array.
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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german - 19 changes by planetmaker
ukrainian - 21 changes by Madvin
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estonian - 1 fixed by kristjans (1)
slovak - 38 fixed by James (38)
traditional_chinese - 9 fixed, 15 changed by josesun (24)
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and change its behaviour accordingly
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to have.
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dutch - 43 changes by Yexo
ukrainian - 34 changes by Madvin
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Town::GetRandom() and Industry::GetRandom()
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_house_specs[]
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town_type.h to separate files
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header files
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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dutch - 42 changes by Excel20
german - 26 changes by dihedral, mjreaper, planetmaker
hungarian - 39 changes by alyr
ukrainian - 47 changes by Madvin
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finnish - 1 fixed by jpx_ (1)
serbian - 110 fixed by etran (110)
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instead of searching them everytime payment is made
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bailing out in FindTrainCollideEnum() (Bilbo)
-Codechange: shuffle the code a bit
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savegame, load the latest version of the same AI instead of a random AI.
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longer available and the latest version of the AI can't load data from that AI version, use the latest available version of the AI that can load the data instead of the first found version that can load the data.
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prevent unnecessary inclusion newgrf.h anyway
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russian - 6 changes by Lone_Wolf
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czech - 1 fixed by Hadez (1)
hungarian - 1 fixed by IPG (1)
indonesian - 1 fixed by adjayanto (1)
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FindTrainCollideEnum() to minimum
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functions to header file
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zero in station and rs constructors, remove debug output
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