Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-17 | (svn r11453) -Fix (r11450): unrevert r11239, as we now need it | glx | |
2007-11-17 | (svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵ | rubidium | |
directly use to change their behaviour, during network games as this can cause desyncs. | |||
2007-11-17 | (svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly ↵ | rubidium | |
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway. | |||
2007-11-17 | (svn r11450) -Fix [FS#1432](r8886): cargo translation table was loaded too early | glx | |
2007-11-17 | (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now ↵ | rubidium | |
trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. | |||
2007-11-17 | (svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the ↵ | belugas | |
autoroad button | |||
2007-11-17 | (svn r11446) -Codechange: change the naming of road related code parts to ↵ | skidd13 | |
something more descriptive -Change: invert the two single roads gui buttons, making it consistent with rails toolbar Based on a patch by Octopussy | |||
2007-11-16 | (svn r11444) -Update: WebTranslator2 update to 2007-11-16 08:21:07 | miham | |
czech - 1 changed by Hadez (1) estonian - 1 fixed by kristjans (1) french - 10 changed by glx (10) italian - 3 fixed, 1 changed by lorenzodv (4) japanese - 1 fixed by ickoonite (1) slovenian - 1 fixed by Necrolyte (1) swedish - 4 fixed, 4 changed by daishan (8) | |||
2007-11-16 | (svn r11443) -Fix: [NewGRF] Action 0 <id> is an extended byte | glx | |
2007-11-15 | (svn r11442) -Feature: make news messages related to the industry ↵ | rubidium | |
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. | |||
2007-11-15 | (svn r11441) -Fix [FS#1443]: manage list dropdown menu did not "disappear" ↵ | rubidium | |
when the all vehicles are removed from the "current" group. | |||
2007-11-15 | (svn r11440) -Codechange: replace magic numbers with enumified ↵ | rubidium | |
WindowHighlightMode constants. Patch by SmatZ. | |||
2007-11-15 | (svn r11439) -Codechange: replace some magic numbers by a ↵ | rubidium | |
ViewportPlaceMethod enumified constant. Patch by SmatZ. | |||
2007-11-15 | (svn r11438) -Change: do not create shores in canyons. Based on a patch by ↵ | rubidium | |
LeviathNL. | |||
2007-11-15 | (svn r11437) -Change: when sorting stations by cargo sum, only sum the ↵ | rubidium | |
cargos that are selected in the filter. Patch by divide. | |||
2007-11-15 | (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by ↵ | rubidium | |
divide. | |||
2007-11-15 | (svn r11435) -Codechange: show all players who have shares, not just the ↵ | rubidium | |
first two. Patch by SmatZ. | |||
2007-11-15 | (svn r11434) -Fix: fixed a string in finnish (suggested by ln-) | miham | |
2007-11-15 | (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of ↵ | rubidium | |
the box. -Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5. -Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5. Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on. | |||
2007-11-15 | (svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle ↵ | glx | |
user-defined bit mask (prop 25) via callback 36 | |||
2007-11-13 | (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would ↵ | rubidium | |
cause a crash... | |||
2007-11-13 | (svn r11429) -Fix (r11129): some TextID to StringID 'translations' didn't ↵ | glx | |
follow our format | |||
2007-11-13 | (svn r11428) -Fix: wrong string used for candy/sweets units_volume | glx | |
2007-11-13 | (svn r11427) -Fix: Forgot to Truncate the string "Many Random Industries" in ↵ | belugas | |
the funding industry window. In some languages, it gets drawn outside of the gui. | |||
2007-11-13 | (svn r11426) -Codechange: Just one boolean inversion instead of two | belugas | |
2007-11-12 | (svn r11425) -Fix [FS#1424]: overriden industries were ignored when mapping ↵ | glx | |
newgrf industry type to 'real' industry type | |||
2007-11-12 | (svn r11424) -Fix: an override can be set only once | glx | |
2007-11-12 | (svn r11423) -Codechange: store grfid when adding an override | glx | |
2007-11-12 | (svn r11422) -Fix [FS#1430]: properly support genders coming from newgrfs ↵ | rubidium | |
instead of crashing. | |||
2007-11-12 | (svn r11421) -Fix [FS#1431]: do not use a function that asserts when ↵ | rubidium | |
wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. | |||
2007-11-12 | (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵ | rubidium | |
the news item pops up after the industry has been removed from the map. | |||
2007-11-12 | (svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a ↵ | rubidium | |
90 degree turn immediately after a 180 degree turn. | |||
2007-11-12 | (svn r11418) -Fix (r11416): forgot an instance | glx | |
2007-11-12 | (svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was ↵ | belugas | |
last seen while been center-followed | |||
2007-11-12 | (svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. ↵ | belugas | |
Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case | |||
2007-11-11 | (svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new ↵ | rubidium | |
games when creating a new game. | |||
2007-11-11 | (svn r11414) -Fix [FS#1387]: when building a station, even though we already ↵ | rubidium | |
'know' it in memory, it should still be unknown in the realm of callbacks. | |||
2007-11-11 | (svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks | glx | |
2007-11-11 | (svn r11412) -Fix (r11403): animation was not turned on properly. | rubidium | |
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly. | |||
2007-11-11 | (svn r11411) -Codechange: implement random triggers for houses. | rubidium | |
2007-11-11 | (svn r11410) -Codechange: implement random triggers for industries. | rubidium | |
2007-11-11 | (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such | truelight | |
2007-11-11 | (svn r11408) -Fix [FS#1422]: do not do a 270 degree turn when 90 degrees is ↵ | rubidium | |
enough on a commuter airport. | |||
2007-11-11 | (svn r11407) -Fix: do not allow building of tram-tracks when they are not ↵ | truelight | |
available (SmatZ) | |||
2007-11-11 | (svn r11406) -Fix: wrong triggers would be activated on callback 32 for ↵ | rubidium | |
vehicles. | |||
2007-11-11 | (svn r11405) -Fix: in rare cases OpenTTD could segfault when resizing and ↵ | truelight | |
scroll the main window (Rafal Rzepecki) | |||
2007-11-11 | (svn r11404) -Codechange: remove 2 magical numbers | belugas | |
2007-11-11 | (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated ↵ | rubidium | |
during construction. | |||
2007-11-11 | (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must ↵ | glx | |
be in town with population large than 1200' | |||
2007-11-10 | (svn r11401) -Fix [FS#1391]: make all min functions do exactly the same ↵ | rubidium | |
instead of branching on either < or <=. |