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2007-05-28(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.rubidium
2007-05-28(svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a ↵rubidium
tram rails with normal rails to for a crossing.
2007-05-27(svn r9959) -Fix: Only call GetNextVehicle for trains.maedhros
2007-05-27(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.rubidium
2007-05-27(svn r9957) -Change: replace cargo tram with freight tram for consistency.rubidium
2007-05-27(svn r9956) -Codechange: Add tram livery schemespeter1138
2007-05-27(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less ↵maedhros
mysterious.
2007-05-27(svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what ↵rubidium
the roadbits are.
2007-05-27(svn r9953) -Fix: Only check whether trains are multiheaded when cloning.maedhros
2007-05-27(svn r9952) -Fix r9951: it was not possible to build a drive-through station ↵glx
over a road/tram
2007-05-27(svn r9951) -Fix: slope check was incomplete when building road over tram ↵glx
track (and vice-versa) -Fix: you could build a drive-through station over a sloped road/tram track
2007-05-26(svn r9950) -Feature(tte): allow terraforming under bridges.rubidium
2007-05-26(svn r9949) -Fix: (road) depots got deowned on bankrupts.rubidium
2007-05-26(svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' ↵rubidium
always have the tendancy to backfire?
2007-05-26(svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when ↵rubidium
they are already built for another type.
2007-05-26(svn r9946) -Fix: more places that weren't correctly marked dirty...rubidium
2007-05-26(svn r9945) -Fix: bridges were not properly marked dirty when ↵rubidium
adding/removing roadtypes.
2007-05-26(svn r9944) -Fix: tile selection drawn on the wrong height for some road ↵rubidium
bridges.
2007-05-26(svn r9943) -Fix [FS#806]: building roads/trams did take notice of the ↵rubidium
foundation of the opposite roadtype.
2007-05-26(svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge. rubidium
2007-05-26(svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵bjarni
vice versa (spotted by Desolator)
2007-05-26(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.rubidium
2007-05-26(svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains.maedhros
2007-05-26(svn r9938) -Fix [FS#799]: 100 wagons train + replace enginebjarni
Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
2007-05-26(svn r9937) -Codechange: don't define a function that is never declared or usedtruelight
2007-05-26(svn r9936) -Fix: (Un)ScaleByZoom missed a minus sign in some casestruelight
2007-05-26(svn r9935) -Fix: could not build a drive through station when there when ↵rubidium
you own the tram bits and the town owns the road.
2007-05-26(svn r9934) -Fix (r9923): towns could remove 'half' tram tracks.rubidium
2007-05-26(svn r9933) -Fix (9925): unified a little too much.rubidium
2007-05-26(svn r9932) -Fix: can't assume a zoom-level with MarkAllViewportsDirty, ↵truelight
causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
2007-05-26(svn r9931) -Fix: some glitches with catenary and bridges. rubidium
2007-05-26(svn r9930) -Fix (r9838): obiwan could cause vehicles to way a long time ↵rubidium
(2.5 years) at stations.
2007-05-26(svn r9929) -Fix [FS#803]: fix several drawing issues. rubidium
2007-05-26(svn r9928) -Fix (r9805): Default display options were not set correctly.peter1138
2007-05-25(svn r9927) -Fix: assert triggered when letting a tram run into the wrong ↵rubidium
side of a depot.
2007-05-25(svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not ↵rubidium
'finishing' the turn.
2007-05-25(svn r9925) -Fix: wrong tooltips in station picker.rubidium
2007-05-25(svn r9924) -Fix: update the road vehicle speeds when stopped and/or running ↵rubidium
just behind another vehicle.
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-25(svn r9922) -Fix (r9914): [YAPF] null pointer dereference.rubidium
2007-05-25(svn r9921) -Fix (r9892): ownership wasn't properly propagated on owner changes.rubidium
2007-05-25(svn r9920) -Update: WebTranslator2 update to 2007-05-25 14:56:27miham
catalan - 34 fixed, 15 changed by arnaullv (49) italian - 2 fixed by lorenzodv (2) romanian - 12 fixed, 11 changed by CrystyB (23)
2007-05-25(svn r9919) -Codechange: prepare some more places for more road types.rubidium
2007-05-25(svn r9918) -Fix: the available roadtypes/railtypes were not updated on GRF ↵rubidium
updates.
2007-05-25(svn r9917) -Codechange: prepare some more areas for more road types. rubidium
2007-05-25(svn r9916) -Codechange: Free memory used by cargo translation tablespeter1138
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-05-24(svn r9912) -Fix: the AIs could build any road(station)s.rubidium
2007-05-24(svn r9911) -Update: WebTranslator2 update to 2007-05-24 23:07:47miham
american - 2 fixed by WhiteRabbit (2) brazilian_portuguese - 9 fixed by tucalipe (9) bulgarian - 30 fixed by thetitan (30) czech - 34 fixed by Hadez (34) dutch - 2 fixed by habell (2) french - 2 fixed, 12 changed by glx (14) hungarian - 2 fixed by miham (2) japanese - 34 fixed, 8 changed by ickoonite (42) russian - 42 fixed by HMage (42) slovak - 9 fixed by lengyel (9) turkish - 25 fixed by jnmbk (25) ukrainian - 34 fixed by mad (34)
2007-05-24(svn r9910) -Codechange: prepare road building/removing commands for more ↵rubidium
road types.