Age | Commit message (Collapse) | Author |
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catalan - 2 changes by arnau
traditional_chinese - 1 changes by josesun
greek - 135 changes by fumantsu
ukrainian - 2 changes by Madvin
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too big
-Codechange: replace some magic numbers related to palette animation with constants
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(AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles.
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when they should.
-Codechange: Move capacity calculation to a single function for all vehicle types, so the behaviour can be kept consistent easier.
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dutch - 1 changes by habell
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 100 changes by fumantsu
indonesian - 2 changes by prof
italian - 2 changes by lorenzodv
romanian - 2 changes by kkmic
russian - 4 changes by Lone_Wolf
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out of OnPaint, and remove hard-coded coordinate constants.
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certain commands, that change them temporarily.
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saving, only via the config file/in game console though
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most engines for the autoreplace window/try to avoid showing an empty autoreplace list
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'exclusive test'/'early offer'/'engine preview' window
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without the need to click on the refit button
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dutch - 1 changes by habell
german - 1 changes by planetmaker
serbian - 1 changes by etran
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details of the network lobby and split detail drawing to its own function
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list a seperate function and remove some magic numbers
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it again in DrawSmallMapStuff()
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using simple heuristic (instead of deleting them)
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french - 6 changes by glx
german - 1 changes by dihedral
hungarian - 1 changes by alyr
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purposes, i.e. make it translatable
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over null driver
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-Fix (r17871): missing variable declaration
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aircraft details.
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step-heights from BaseVehicleListWindow::DrawVehicleListItems().
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DrawVehicleRefitWindow.
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production callback version 0.
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drawing.
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DrawVehicleRefitWindow().
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together in the view vehicle window.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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