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2008-01-14(svn r11846) -Fix [FS#1651]: implicit conversion from unsigned to signed int ↵peter1138
caused compilation failure with MSVC.
2008-01-13(svn r11845) -Codechange: simplify train collision detection a bitsmatz
2008-01-13(svn r11844) -Fix: road vehicle count was incorrect in network lobby windowglx
2008-01-13(svn r11843) -Fix: mark dirty canal tile even in diagonal direction from ↵smatz
flooded tile
2008-01-13(svn r11842) -Fix: libtimidity.cpp did not compile anymore.rubidium
2008-01-13(svn r11841) -Fix: win32 compilationglx
2008-01-13(svn r11840) -Codechange: split network.h so not everything in there needs ↵rubidium
to be included when wanting to know whether we are a server.
2008-01-13(svn r11839) -Codechange: move some variables from variables.h to a more ↵rubidium
logical location.
2008-01-13(svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tilesmatz
2008-01-13(svn r11837) -Feature: [OSX] added "/Library/Application Support/OpenTTD" to ↵bjarni
the search paths (based on patch by pv2b) It is possible to set this to something else setting shared-dir with config This works on other OSes as well but it's off by default (and not really tested)
2008-01-13(svn r11836) -Fix [r11834]: [OSX] fixed compilationbjarni
2008-01-13(svn r11835) -Fix: mark depot, viewports, vehicle lists and vehicle details ↵smatz
dirty when a train crashes
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11832) -Codechange: get rid of (quite) some VARDEFs.rubidium
2008-01-13(svn r11831) -Fix: call TrainConsistChanged() when removing crashed train ↵smatz
part to be consistent with saveload process
2008-01-13(svn r11830) -Fix [FS#1625]: road vehicles would not wait in line, but at a ↵rubidium
single point on bridges. Based on a patch by SmatZ.
2008-01-13(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵rubidium
on a dedicated server. Patch by dihedral.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-13(svn r11827) -Codechange: do not include enum_type.hpp unnecessary.rubidium
2008-01-13(svn r11826) -Fix (r10444): at least one instance of dmusic driver is needed ↵glx
for it to be registered and usable
2008-01-12(svn r11825) -Fix (FS#1627): an articulated road vehicle could split up when ↵rubidium
it turned around at a corner and then would enter a drive through station at the next tile.
2008-01-12(svn r11824) -Fix (r11822): Converting signs from TTD games incompletepeter1138
2008-01-12(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.peter1138
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11821) -Fix (r11802): 'optimization assert' when removing crashed ↵smatz
wagon in some cases
2008-01-12(svn r11820) -Fix: invalidate depot window when removing crashed trainsmatz
2008-01-12(svn r11819) -Fix: do not access the Vehicle struct that has been already ↵smatz
deleted when removing crashed train
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-12(svn r11817) -Codechange: Base vehicle group validity on owner, not name.peter1138
2008-01-12(svn r11816) -Fix: forgot clearing one byte, causing the passwords to differ ↵rubidium
slightly on different platforms.
2008-01-11(svn r11815) -Codechange (r11802): some compilers were giving a false ↵smatz
warning about uninitialized variable
2008-01-11(svn r11814) -Fix: Get OpenTTD compiling again on OS/2orudge
2008-01-11(svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable ↵frosch
usage of 32bpp-anim animation buffer during giant screenshots.
2008-01-11(svn r11812) -Codechange: introduce TrainExitDir() to simplify some functionssmatz
2008-01-11(svn r11811) -Fix: make compilation without networking work again (and thus ↵rubidium
move the debugdumpcommand stuff out of the network 'area').
2008-01-10(svn r11810) -Fix (r11802): reset sets when leaving prematurelysmatz
2008-01-10(svn r11809) -Fix [FS#1643]: set expenses type when selling all vehicles in ↵smatz
depot
2008-01-10(svn r11807) -Codechange: Make Action5 handler more upwards- and ↵frosch
TTDP-compatible by allowing specifiing more sprites than needed.
2008-01-10(svn r11806) -Fix (r11793) [FS#1638]: sign inversion when updating income ↵glx
and expenses
2008-01-10(svn r11805) -Fix [FS#1620]: VEHICLE_TRIGGER_EMPTY was triggered ↵frosch
continuously while train waiting in station.
2008-01-10(svn r11804) -Fix(r11797,FS#1636): Industry tiles should receive the same ↵belugas
medecine as indstries themselves regarding the resolver's object
2008-01-09(svn r11803) -Fix: unlikely but possible infinite loop leading to undefined ↵peter1138
behaviour
2008-01-09(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very ↵smatz
long track -Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2008-01-09(svn r11799) -Codechange: no need to special-case helicopter rotor 'overrides'peter1138
2008-01-09(svn r11798) -Codechange: add comments and give a more representative ↵belugas
function's name
2008-01-09(svn r11797) -Fix: Add protection against not already created industry while ↵belugas
doing industry callback. Some variables used were linked to invalid industry.
2008-01-09(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵glx
command can be executed.
2008-01-09(svn r11794) -Fix [FS#1632]: reversing a train when loading at a station ↵glx
with an adjacent station in the same axis crashed.