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2008-05-06(svn r12970) -Codechange: coding style for some function namesglx
2008-05-06(svn r12969) -Codechange: remove a completely pointless file.rubidium
2008-05-06(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was ↵maedhros
entered for the address.
2008-05-05(svn r12967) -Fix (r12966): my lang update script failedglx
2008-05-05(svn r12966) -Update: apply english.txt changes from r12965 to other languagesglx
2008-05-05(svn r12965) -Codechange: add support for callback 37 in industries ↵glx
directory window
2008-05-05(svn r12964) -Codechange: rewrite callback 37 related code so it will be ↵glx
easier to add supported windows
2008-05-05(svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop.rubidium
2008-05-05(svn r12962) -Fix (r12961): forgot one breaksmatz
2008-05-05(svn r12961) -Codechange: store the type of savegame we are loading in a ↵smatz
global variable
2008-05-05(svn r12960) -Codechange: handle return values of (some) file system related ↵rubidium
functions.
2008-05-05(svn r12959) -Fix: don't assume no production when the first produced cargo ↵glx
is invalid in industries directory
2008-05-05(svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of ↵peter1138
'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded.
2008-05-05(svn r12957) -Codechange: do not misuse snprintf when you just want to copy ↵rubidium
a string, also use DEBUG instead of fprintf in one case.
2008-05-05(svn r12956) -Codechange: Code-style application on switch-case aligmentbelugas
2008-05-05(svn r12955) -Fix (r12858): compilation with desync debug was brokensmatz
2008-05-05(svn r12953) -Feature: Open a new viewport when ctrl-clicking on a ↵peter1138
'Location' button, a town/station/industry list, or some news items.
2008-05-05(svn r12952) -Cleanup: Indenting and codestylepeter1138
2008-05-05(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of ↵belugas
town and industries back to their initial values.
2008-05-05(svn r12950) -Fix: two includes is one too muchbelugas
2008-05-04(svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' ↵rubidium
during manual replaces.
2008-05-04(svn r12948) -Fix [FS#1982]: all vehicles would be available when an ↵rubidium
original scenario would be played.
2008-05-04(svn r12947) -Fix: keep only first 15 bits for non failed callback resultsglx
2008-05-04(svn r12946) -Fix: do not allocate the OldNames table when creating a new ↵rubidium
game as it won't be used anyway.
2008-05-04(svn r12945) -Fix: (small) memory leak when joining/exiting threads.rubidium
2008-05-04(svn r12944) -Codechange: use rev.h instead of externs at many placessmatz
2008-05-04(svn r12943) -Fix: reading/modifying invalid data under some circumstances.rubidium
2008-05-04(svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the ↵rubidium
Window deletion causing the reading invalid/freed data which could cause crashes.
2008-05-04(svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth.rubidium
2008-05-04(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should ↵bjarni
include the cargo packets in the vehicle as well
2008-05-04(svn r12939) -Codechange: do not use the window proc to determine whether a ↵rubidium
toolbar is a rail toolbar, but use the window number.
2008-05-04(svn r12938) -Codechange: coding style fixes. Patch by Alberth.rubidium
2008-05-04(svn r12937) -Codechange: split allocating and finding the spot to place a ↵rubidium
window. Patch by Alberth.
2008-05-04(svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth.rubidium
2008-05-02(svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when ↵rubidium
stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
2008-05-02(svn r12934) -Codechange: Before verification of local authority, just make ↵belugas
sure airport can physically be built there. Just moving tests
2008-05-01(svn r12933) -Fix: minor errors related to industries accepted/produced cargoglx
2008-04-30(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.peter1138
2008-04-30(svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka.rubidium
2008-04-29(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocresmatz
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12921) -Codechange: coding style fixes and documentation updates.rubidium
2008-04-29(svn r12920) -Fix (r12859): town rating was affected even after the test runsmatz
2008-04-29(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works ↵smatz
in progress
2008-04-29(svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as ↵rubidium
buildable even when it was not.
2008-04-29(svn r12917) -Codechange: standardise variable names called with ↵peter1138
FOR_ALL_ENGINEIDS_OF_TYPE
2008-04-28(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way ↵smatz
as ThreadObject_Win32::IsRunning() does
2008-04-28(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with ↵smatz
tile=0, buoys will never change that value
2008-04-28(svn r12914) -Fix: Game crash when a spectator/server tried to show an ↵peter1138
engine with no owner when a NewGRF requested a specific variable.
2008-04-27(svn r12913) -Add: ability to backup and restore a player's economic data ↵bjarni
and data for a vehicle (or chain of vehicles) Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this