Age | Commit message (Collapse) | Author |
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graphics set in game.
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options window.
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malloc
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SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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overriding of the 'original sounds' and not any other that is already loaded.
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
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with < .. - 1 (both caused due to wrapper functions)
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that we allow removing towns now, but better not have desync prone code lingering around)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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with a maximum search depth simply does not work with YAPF's caches.
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wanted to go to the same depot again.
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year of the scenario, not the (starting) game year for new games/scenarios.
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0.3.5 and 0.3.6 caused crash
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arabic_egypt - 1 fixed by khaloofah (1)
english_US - 24 fixed by WhiteRabbit (24)
esperanto - 6 fixed by maristo (6)
german - 1 changed by planetmaker (1)
welsh - 9 fixed by welshdragon (9)
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-Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
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companies to the default values, not to 0 or the local settings
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CompanySettings struct
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not yet built.
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and _SIGNALS.
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array (Yexo)
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it also miss some dependencies. That's why we introduce our custom implementation of makedepend.
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AI system as closing the content-download window will rescan for AIs
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debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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window so it mirrors nicely.
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creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
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called from another command
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__builtin_bswap32, so fall back to the default swap method for ICC.
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new company in multiplayer
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around (in some cases), causing 'nearest depot' orders to be occasionally lost.
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