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2007-12-10(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over ↵glx
a house)
2007-12-09(svn r11614) -Fix: The about dialog scrolling was connected to the mouse ↵skidd13
instead of the internal ticks
2007-12-09(svn r11611) -Codechange: it is now possible to use a define to enable ↵glx
asserts and show them in crash.log for MSVC release builds
2007-12-09(svn r11610) -Cleanup (r8572): remove orphan commentglx
2007-12-09(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to ↵rubidium
build some industries in the scenario editor.
2007-12-09(svn r11608) -Fix: do not trigger industries, but only the industry's tiles.rubidium
2007-12-09(svn r11607) -Codechange: Enumify the industry widgetsskidd13
-Feature: Enable doubleclick in the found new industries window to build an industries
2007-12-09(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the ↵rubidium
extra checking and such anymore.
2007-12-09(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ↵rubidium
ship was build.
2007-12-08(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile ↵smatz
got flooded, causing glitches
2007-12-08(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realisticsmatz
2007-12-08(svn r11601) -Codechange: more strict break conditions for _userstring, ↵smatz
assert when it overflows anyway (eg. code change without proper check change)
2007-12-08(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵glx
done in *allocT functions.
2007-12-08(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵bjarni
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw.
2007-12-08(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵rubidium
'enumerate' all options in a drop down menu.
2007-12-08(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵rubidium
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-08(svn r11595) -Codechange: add a new member to Window struct, based on its ↵belugas
function counterpart HandleButtonClick.
2007-12-08(svn r11594) -Fix: don't allow changing network only patches settings from ↵glx
console when not in network game
2007-12-08(svn r11593) -Cleanup: remove some forgotten pieces of evidence of a mischiefbelugas
2007-12-08(svn r11592) -Codechange: Use the Window member RaiseButtons and remove the ↵belugas
now useless RaiseWindowButtons function
2007-12-08(svn r11591) -Codechange: remove now unused widget accessors.belugas
2007-12-07(svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrongglx
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-12-07(svn r11588) -Codechange: use the new member introduced in r11551glx
2007-12-07(svn r11587) -Fix (r11457): The one way road button wasn't reset on abortskidd13
2007-12-07(svn r11586) -Fix: make another widget 'accessor' function const when it ↵glx
should be const.
2007-12-07(svn r11585) -Codechange: Enumify the widgets of the newGRF gui and a slight ↵skidd13
cleanup there
2007-12-06(svn r11584) -Change: add some extra checking in the hope to find the cause ↵rubidium
of FS#1482.
2007-12-06(svn r11583) -Fix [FS#1484]: windows could get completely missing when one ↵rubidium
resized the window to something very small.
2007-12-06(svn r11582) -Fix: tiles were not marked dirty in some cases when removing a ↵smatz
lock
2007-12-06(svn r11581) -Codechange: add some missing cargo classes and some documentation.rubidium
2007-12-06(svn r11580) -Feature: Memorise the resizing of the build bridge selection ↵skidd13
window during runtime
2007-12-06(svn r11579) -Revert(r11578): some cases of key propagation are not handled ↵belugas
correctly. A better solution will be deviced, but not now. Let's not cause a ton of bug reports
2007-12-06(svn r11578) -Codechange: Introduce the window default flag WDF_TEXTENTRY ↵belugas
which specifies that the window holding it is actually one that enables an edit box. Use this flag when dispatching a key event instead of using some hard coded window IDs. This should ease a little bit the creation of new edit aware windows.
2007-12-05(svn r11577) -Fix: invalidate 'list trains/roadvehs/ships/planes' widgets ↵smatz
when station part is added/removed
2007-12-05(svn r11576) -Codechange: enumerize and comment station GUIsmatz
2007-12-05(svn r11575) -Fix [FS#1502]: widget numbers of StationViewWindow were ↵smatz
incorrect at some places
2007-12-05(svn r11574) -Fix: flood train stations when there are no trains on border ↵smatz
tiles too (when non-uniform stations are OFF)
2007-12-04(svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵rubidium
some warnings and disclaimers when you want to unpause it.
2007-12-04(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a ↵glx
savegame
2007-12-04(svn r11571) -Fix [FS#1493]: road vehicle getting to the wrong side of a ↵rubidium
station when trying to overtake in there.
2007-12-04(svn r11570) -Fix: do not flood rail station tiles when there is a vehicle ↵smatz
on it (when non-uniform stations are ON)
2007-12-04(svn r11569) -Fix [FS#1480]: full paths sometimes did not work correctly.rubidium
2007-12-04(svn r11568) -Codechange: Use bit shifts instead of values for flags. It ↵belugas
helps readability a little bit.
2007-12-04(svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a ↵glx
vehicle after another in the same chain
2007-12-03(svn r11565) -Revert: part of r11564smatz
2007-12-03(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and ↵skidd13
rename it fitting to the naming style
2007-12-02(svn r11563) -Codechange: Align the preprocessor code in stdafx.h with tabsskidd13
2007-12-02(svn r11562) -Fix [FS#1503] (r11546): aircraft sometimes stopped mid-air ↵rubidium
when the airport got destroyed.