Age | Commit message (Collapse) | Author |
|
a house)
|
|
instead of the internal ticks
|
|
asserts and show them in crash.log for MSVC release builds
|
|
|
|
build some industries in the scenario editor.
|
|
|
|
-Feature: Enable doubleclick in the found new industries window to build an industries
|
|
extra checking and such anymore.
|
|
ship was build.
|
|
got flooded, causing glitches
|
|
|
|
assert when it overflows anyway (eg. code change without proper check change)
|
|
done in *allocT functions.
|
|
instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
|
|
'enumerate' all options in a drop down menu.
|
|
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
|
|
its now useless counterpart function
|
|
function counterpart HandleButtonClick.
|
|
console when not in network game
|
|
|
|
now useless RaiseWindowButtons function
|
|
|
|
|
|
returned to water, even when it should've been canals.
|
|
|
|
|
|
should be const.
|
|
cleanup there
|
|
of FS#1482.
|
|
resized the window to something very small.
|
|
lock
|
|
|
|
window during runtime
|
|
correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
|
|
which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
|
|
when station part is added/removed
|
|
|
|
incorrect at some places
|
|
tiles too (when non-uniform stations are OFF)
|
|
some warnings and disclaimers when you want to unpause it.
|
|
savegame
|
|
station when trying to overtake in there.
|
|
on it (when non-uniform stations are ON)
|
|
|
|
helps readability a little bit.
|
|
vehicle after another in the same chain
|
|
|
|
rename it fitting to the naming style
|
|
|
|
when the airport got destroyed.
|