Age | Commit message (Collapse) | Author |
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single file instead of scattering the functionality over several files.
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Sir Bob.
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including other headers in variables.h.
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okay (or lines starting with a space and then tabs).
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operators.
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pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits.
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evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings.
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place to a single location.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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Patch by Yexo.
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so it uses less memory.
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properly.
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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the stack, but only once and reuse this.
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byte array for ChildScreenSpriteToDraw.
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byte array for ParentSpriteToDraw.
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space as necessary. This avoids copying data around for vector's push_back() function.
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byte array for TileSpriteToDraw.
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byte array for StringSpriteToDraw.
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towns.
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tile of multi-tile houses to decide if autoslope is allowed.
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resizes unless they would go behind the toolbar.
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by Yexo.
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back to the intro menu instead.
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threading we have better extendable.
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that causes a big diff when adding something.
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timetables.
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part anymore, just like is done for road vehicles and ships.
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in order lists with all related problems.
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a patch by Alberth.
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