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2009-06-20(svn r16602) -Fix (r13831): Antialiased fonts broken; check pixel_mode ↵peter1138
instead of palette_mode. (Why did it work at some point?)
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-06-19(svn r16600) -Fix: Give a more meaningful error message when console ↵frosch
commands expect an integer but don't get one.
2009-06-19(svn r16599) -Fix [FS#2987] (r16584): reset the 'current' font size after ↵rubidium
drawing, this way we won't draw other strings too small; only caused problems when tiny/big text strings would use SETX.
2009-06-18(svn r16596) -Fix (r16378): there were several hundreds of empty signs above ↵smatz
tile 0 after loading TTO/TTD savegame
2009-06-18(svn r16595) -Update: WebTranslator2 update to 2009-06-18 17:50:03translators
russian - 31 fixed, 11 changed by Lone Wolf (42)
2009-06-18(svn r16594) -Fix [FS#2969]: mouse would under some circumstances not be ↵rubidium
undrawn when drawing the first chat line causing two mouse pointers to be visible.
2009-06-18(svn r16593) -Cleanup: realign the TTDP flags table.rubidium
2009-06-18(svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the ↵rubidium
client was 'leaving'.
2009-06-18(svn r16591) -Codechange: some coding style in strgenrubidium
2009-06-18(svn r16590) -Fix [FS#2967]: don't crash when tars/newgrfs are removed, just ↵rubidium
tell the file could be opened/found.
2009-06-17(svn r16587) -Update: WebTranslator2 update to 2009-06-17 17:39:59translators
estonian - 16 changed by lible (16) russian - 10 changed by Lone Wolf (10) slovenian - 27 fixed by Necrolyte (27)
2009-06-17(svn r16586) -Codechange: don't store lifelength in the savegame; it can ↵rubidium
easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
2009-06-17(svn r16585) -Add [NoAI]: AIBuoyList to get a list of all buoysyexo
2009-06-17(svn r16584) -Fix [FS#2965]: sometimes SETX/SETXY would lead to unexpected ↵rubidium
results for NewGRF texts. Note: This readds support for centering strings with SETX, however the text part of the string will not be in the exact center, as the SETX offsets that. Note: All means of aligning vehicle names behind wide sprites (SETX or lots of spaces) in the buy menu will cause the vehicle names to be misaligned in other places, like the new vehicle news message, exclusive use of vehicle message, detailed vehicle information or autoreplace.
2009-06-16(svn r16583) -Update: the order of the language files so it's in sync with ↵rubidium
english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
2009-06-16(svn r16582) -Update: WebTranslator2 update to 2009-06-16 17:10:36translators
estonian - 3 fixed, 47 changed by lible (50) russian - 31 fixed, 225 changed by Lone Wolf (256)
2009-06-16(svn r16581) -Codechange: unify the access to Engine::lifelength.rubidium
2009-06-16(svn r16580) -Codechange: rename Engine::image_index to original_image_index ↵rubidium
to not confuse it with image_index from *VehInfo.
2009-06-16(svn r16579) -Codechange: rework smallmap code a bit; remove goto, remove ↵rubidium
some unneeded variables, return value directly instead of writing it to a variable to later return that
2009-06-14(svn r16578) -Update: WebTranslator2 update to 2009-06-14 17:33:27translators
russian - 39 fixed, 121 changed by Lone Wolf (160) simplified_chinese - 3 fixed by ww9980 (3) traditional_chinese - 3 fixed by ww9980 (3)
2009-06-14(svn r16577) -Fix: signed/unsigned comparisonrubidium
2009-06-14(svn r16576) -Fix: show the line of the translation file that has the fault ↵rubidium
and not the line of the string in english.txt.
2009-06-14(svn r16575) -Fix (r15760): Move resize sprite to the right when widget is ↵alberth
lowered for RTL languages also.
2009-06-13(svn r16574) -Codechange: reorder stuff in NetworkGameInfo so compilers ↵rubidium
waste less bytes aligning stuff and fix the comment of the structs.
2009-06-13(svn r16573) -Fix: [Network] Always send the starting date from the game ↵rubidium
you're currently playing instead the starting date from the config file.
2009-06-13(svn r16572) -Codechange: also catch FPEs in saveload and the warning about ↵rubidium
missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
2009-06-13(svn r16571) -Fix [FS#2974](r16322): in some cases, train could be stuck in ↵smatz
depot
2009-06-12(svn r16569) -Codechange: remove the gaps in the AirportTiles enumyexo
2009-06-12(svn r16568) -Codechange: rename all arrays with airport-tile spritesyexo
2009-06-12(svn r16567) -Fix (r16566): some minor correctionsyexo
2009-06-12(svn r16566) -Codechange: enumify all airport tilesyexo
2009-06-11(svn r16565) -Update: WebTranslator2 update to 2009-06-11 17:32:14translators
russian - 3 fixed, 1 deleted, 209 changed by Lone Wolf (213) serbian - 95 fixed by etran (95)
2009-06-11(svn r16563) -Fix [NoAI]: AIMarine::AreWaterTilesConnected didn't return ↵yexo
true for bridge head<>neighbouring water tile
2009-06-11(svn r16562) -Revert (r16561)yexo
2009-06-11(svn r16561) -Fix [NoAI]: AIMarine::AreWaterTilesConnected didn't return ↵yexo
true for bridge head<>neighbouring water tile
2009-06-10(svn r16560) -Fix (r16559): wrong replacement at one placesmatz
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵smatz
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10(svn r16558) -Codechange: Switch found-town window to nested widgets.alberth
2009-06-10(svn r16557) -Feature(tte) [NoAI][FS#2892]: mark dead AIs by red background ↵smatz
in the AIDebug window
2009-06-10(svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_deadsmatz
2009-06-10(svn r16555) -Feature [FS#570]: ability to enter server and company password ↵smatz
via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-06-10(svn r16554) -Fix (r16433): compilation with disabled network was brokensmatz
2009-06-10(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT ↵smatz
as bitmasks
2009-06-10(svn r16552) -Codechange: make AddTileIndexDiffCWrap() a bit fastersmatz
2009-06-10(svn r16551) -Codechange: use shift instead of multiplication in TileXY()smatz
2009-06-10(svn r16550) -Codechange: move definition of ScaleByMapSize to header file, ↵smatz
use shifts instead of mults
2009-06-10(svn r16549) -Codechange: use bool in TileLoopClearHelpersmatz
2009-06-10(svn r16548) -Fix (r16538): removing of duplicates of base graphics set ↵smatz
could behave randomly
2009-06-09(svn r16547) -Codechange: make CircularTileSearch a tiny bit fastersmatz